BUG/MAJOR: stream-int: do not depend on connection flags to detect connection
Recent fix 7bf3fa3 ("BUG/MAJOR: connection: update CO_FL_CONNECTED before calling the data layer") marked an end to a fragile situation where the absence of CO_FL_{CONNECTED,L4,L6}* flags is used to mark the completion of a connection setup. The problem is that by setting the CO_FL_CONNECTED flag earlier, we can indeed call the ->wake() function from conn_fd_handler but the stream-interface's wake function needs to see CO_FL_CONNECTED unset to detect that a connection has just been established, so if there's no pending data in the buffer, the connection times out. The other ->wake() functions (health checks and idle connections) don't do this though. So instead of trying to detect a subtle change in connection flags, let's simply rely on the stream-interface's state and validate that the connection is properly established and that handshakes are completed before reporting the WRITE_NULL indicating that a pending connection was just completed. This patch passed all tests of handshake and non-handshake combinations, with synchronous and asynchronous connect() and should be safe for backport to 1.7, 1.6 and 1.5 when the fix above is already present.
This commit is contained in:
parent
d78c0fa0fb
commit
52821e2737
@ -563,7 +563,8 @@ static int si_conn_wake_cb(struct connection *conn)
|
||||
if (conn->flags & CO_FL_ERROR)
|
||||
si->flags |= SI_FL_ERR;
|
||||
|
||||
if (unlikely(!(conn->flags & (CO_FL_WAIT_L4_CONN | CO_FL_WAIT_L6_CONN | CO_FL_CONNECTED)))) {
|
||||
if ((si->state < SI_ST_EST) &&
|
||||
(conn->flags & (CO_FL_CONNECTED | CO_FL_HANDSHAKE)) == CO_FL_CONNECTED) {
|
||||
si->exp = TICK_ETERNITY;
|
||||
oc->flags |= CF_WRITE_NULL;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user