Christopher Faulet 0eb967d122 BUG/MEDIUM: map/lua: Return an error if a map is loaded during runtime
In sample_load_map() function, the global mode is now tested to be sure to be in
the starting mode. If not, an error is returned.

At first glance, this patch may seem useless because maps are loaded during the
configuration parsing. But in fact, it is possible to load a map from the lua,
using Map:new() method. And, there is nothing to forbid to call this method at
runtime, during a script execution. It must never be done because it may perform
an filesystem access for unknown maps or allocation for known ones. So at
runtime, it means a blocking call or a memroy leak. Note it is still possible to
load a map from the lua, but in the global part of a script only. This part is
executed during the configuration parsing.

This patch must be backported in all stable versions.
2020-08-07 14:18:27 +02:00
2020-06-26 11:26:52 +02:00
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2020-07-31 14:48:32 +02:00
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2019-06-15 21:59:54 +02:00
2020-07-31 14:48:32 +02:00
2020-07-31 14:48:32 +02:00

The HAProxy documentation has been split into a number of different files for
ease of use.

Please refer to the following files depending on what you're looking for :

  - INSTALL for instructions on how to build and install HAProxy
  - BRANCHES to understand the project's life cycle and what version to use
  - LICENSE for the project's license
  - CONTRIBUTING for the process to follow to submit contributions

The more detailed documentation is located into the doc/ directory :

  - doc/intro.txt for a quick introduction on HAProxy
  - doc/configuration.txt for the configuration's reference manual
  - doc/lua.txt for the Lua's reference manual
  - doc/SPOE.txt for how to use the SPOE engine
  - doc/network-namespaces.txt for how to use network namespaces under Linux
  - doc/management.txt for the management guide
  - doc/regression-testing.txt for how to use the regression testing suite
  - doc/peers.txt for the peers protocol reference
  - doc/coding-style.txt for how to adopt HAProxy's coding style
  - doc/internals for developer-specific documentation (not all up to date)
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