move sleep from main thread
Signed-off-by: fufesou <shuanglongchen@yeah.net>
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parent
94cecb1860
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0b9b71e4fc
@ -223,8 +223,7 @@ lazy_static::lazy_static! {
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static ref IS_SERVER: bool = std::env::args().nth(1) == Some("--server".to_owned());
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}
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// virtual_input must be used in main thread.
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// No need to wrap mutex.
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static mut VIRTUAL_INPUT_MTX: Mutex<()> = Mutex::new(());
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static mut VIRTUAL_INPUT: Option<VirtualInput> = None;
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// First call set_uinput() will create keyboard and mouse clients.
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@ -687,17 +686,21 @@ pub fn handle_key(evt: &KeyEvent) {
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// having GUI, run main GUI thread, otherwise crash
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let evt = evt.clone();
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QUEUE.exec_async(move || handle_key_(&evt));
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std::thread::sleep(Duration::from_millis(20));
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return;
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}
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#[cfg(windows)]
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crate::portable_service::client::handle_key(evt);
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#[cfg(not(windows))]
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handle_key_(evt);
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#[cfg(target_os = "macos")]
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std::thread::sleep(Duration::from_millis(20));
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}
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#[inline]
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fn reset_input() {
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unsafe {
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let _lock = VIRTUAL_INPUT_MTX.lock();
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VIRTUAL_INPUT = VirtualInput::new(
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CGEventSourceStateID::Private,
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CGEventTapLocation::AnnotatedSession,
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@ -738,9 +741,9 @@ fn sim_rdev_rawkey(code: u32, keydown: bool) {
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#[inline]
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fn simulate_(event_type: &EventType) {
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unsafe {
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let _lock = VIRTUAL_INPUT_MTX.lock();
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if let Some(virtual_input) = &VIRTUAL_INPUT {
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let _ = virtual_input.simulate(&event_type);
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std::thread::sleep(Duration::from_millis(20));
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}
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}
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}
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