a72a8906b0
* Revert "Revert vcpkg ffmpeg (#8751)"
This reverts commit 5c16a8302e6c9c1381873aff45dba1487ee51d4f.
* vcpkg: Reland ffmpeg and try to fix sciter build
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
* vcpkg: Detect AVX2 by requiring __m256i
(ubuntu18.04 sciter)
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
* Install nasm from debian buster and python3.7
... from ubuntu universe
[Skip CI]
* vcpkg: Add libyuv port with fix for windows
From
abc59feabf
Found by @deep-soft
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
* Bump vcpkg baseline to 2024.07.12
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
* Fix F-Droid version action
I thought the latest release will be updated by the time hook starts
but it is not the case. Get tag from GITHUB_REF instead if GITHUB_REF_TYPE
is "tag".
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
---------
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
Derived from https://github.com/quadrupleslap/scrap
scrap
Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.
Usage
[dependencies]
scrap = "0.5"
Its API is as simple as it gets!
struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.
impl Capturer {
/// Begin recording.
pub fn new(display: Display) -> io::Result<Capturer>;
/// Try to get a frame.
/// Returns WouldBlock if it's not ready yet.
pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;
pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}
impl Display {
/// The primary screen.
pub fn primary() -> io::Result<Display>;
/// All the screens.
pub fn all() -> io::Result<Vec<Display>>;
pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}
impl<'a> ops::Deref for Frame<'a> {
/// A frame is just an array of bytes.
type Target = [u8];
}
The Frame Format
- The frame format is guaranteed to be packed BGRA.
- The width and height are guaranteed to remain constant.
- The stride might be greater than the width, and it may also vary between frames.
System Requirements
OS | Minimum Requirements |
---|---|
macOS | macOS 10.8 |
Linux | XCB + SHM + RandR |
Windows | DirectX 11.1 |