Round to nearest u8
instead of flooring
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parent
680cc9aa93
commit
2661f1a506
@ -70,23 +70,19 @@ impl Color {
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/// Lighten this color by the given factor.
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pub fn lighten(self, factor: Ratio) -> Self {
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let ratio = factor.get();
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match self {
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Self::Luma(luma) => Self::Luma(luma.lighten(ratio)),
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Self::Rgba(rgba) => Self::Rgba(rgba.lighten(ratio)),
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Self::Cmyk(cmyk) => Self::Cmyk(cmyk.lighten(ratio)),
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Self::Luma(luma) => Self::Luma(luma.lighten(factor)),
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Self::Rgba(rgba) => Self::Rgba(rgba.lighten(factor)),
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Self::Cmyk(cmyk) => Self::Cmyk(cmyk.lighten(factor)),
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}
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}
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/// Darken this color by the given factor.
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pub fn darken(self, factor: Ratio) -> Self {
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let ratio = factor.get();
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match self {
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Self::Luma(luma) => Self::Luma(luma.darken(ratio)),
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Self::Rgba(rgba) => Self::Rgba(rgba.darken(ratio)),
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Self::Cmyk(cmyk) => Self::Cmyk(cmyk.darken(ratio)),
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Self::Luma(luma) => Self::Luma(luma.darken(factor)),
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Self::Rgba(rgba) => Self::Rgba(rgba.darken(factor)),
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Self::Cmyk(cmyk) => Self::Cmyk(cmyk.darken(factor)),
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}
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}
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@ -128,21 +124,23 @@ impl LumaColor {
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/// Convert to CMYK as a fraction of true black.
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pub fn to_cmyk(self) -> CmykColor {
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CmykColor::new(
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(self.0 as f64 * 0.75) as u8,
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(self.0 as f64 * 0.68) as u8,
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(self.0 as f64 * 0.67) as u8,
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(self.0 as f64 * 0.90) as u8,
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round_u8(self.0 as f64 * 0.75),
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round_u8(self.0 as f64 * 0.68),
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round_u8(self.0 as f64 * 0.67),
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round_u8(self.0 as f64 * 0.90),
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)
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}
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/// Lighten this color by a factor.
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pub fn lighten(self, factor: f64) -> Self {
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Self(self.0.saturating_add(((u8::MAX - self.0) as f64 * factor) as u8))
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pub fn lighten(self, factor: Ratio) -> Self {
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let inc = round_u8((u8::MAX - self.0) as f64 * factor.get());
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Self(self.0.saturating_add(inc))
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}
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/// Darken this color by a factor.
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pub fn darken(self, factor: f64) -> Self {
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Self(self.0.saturating_sub((self.0 as f64 * factor) as u8))
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pub fn darken(self, factor: Ratio) -> Self {
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let dec = round_u8(self.0 as f64 * factor.get());
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Self(self.0.saturating_sub(dec))
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}
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/// Negate this color.
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@ -182,12 +180,12 @@ impl RgbaColor {
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Self { r, g, b, a }
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}
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// Lighten this color by a factor.
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//
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// The alpha channel is not affected.
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pub fn lighten(self, factor: f64) -> Self {
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let lighten = |c: u8| c.saturating_add(((u8::MAX - c) as f64 * factor) as u8);
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/// Lighten this color by a factor.
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///
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/// The alpha channel is not affected.
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pub fn lighten(self, factor: Ratio) -> Self {
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let lighten =
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|c: u8| c.saturating_add(round_u8((u8::MAX - c) as f64 * factor.get()));
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Self {
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r: lighten(self.r),
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g: lighten(self.g),
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@ -196,12 +194,11 @@ impl RgbaColor {
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}
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}
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// Darken this color by a factor.
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//
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// The alpha channel is not affected.
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pub fn darken(self, factor: f64) -> Self {
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let darken = |c: u8| c.saturating_sub((c as f64 * factor) as u8);
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/// Darken this color by a factor.
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///
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/// The alpha channel is not affected.
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pub fn darken(self, factor: Ratio) -> Self {
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let darken = |c: u8| c.saturating_sub(round_u8(c as f64 * factor.get()));
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Self {
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r: darken(self.r),
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g: darken(self.g),
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@ -210,9 +207,9 @@ impl RgbaColor {
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}
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}
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// Negate this color.
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//
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// The alpha channel is not affected.
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/// Negate this color.
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///
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/// The alpha channel is not affected.
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pub fn negate(self) -> Self {
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Self {
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r: u8::MAX - self.r,
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@ -242,13 +239,11 @@ impl FromStr for RgbaColor {
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let long = len == 6 || len == 8;
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let short = len == 3 || len == 4;
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let alpha = len == 4 || len == 8;
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if !long && !short {
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return Err("string has wrong length");
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}
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let mut values: [u8; 4] = [u8::MAX; 4];
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for elem in if alpha { 0 .. 4 } else { 0 .. 3 } {
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let item_len = if long { 2 } else { 1 };
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let pos = elem * item_len;
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@ -323,10 +318,10 @@ impl CmykColor {
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/// Convert this color to RGBA.
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pub fn to_rgba(self) -> RgbaColor {
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let k = self.k as f32 / 255.0;
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let k = self.k as f64 / 255.0;
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let f = |c| {
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let c = c as f32 / 255.0;
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(255.0 * (1.0 - c) * (1.0 - k)).round() as u8
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let c = c as f64 / 255.0;
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round_u8(255.0 * (1.0 - c) * (1.0 - k))
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};
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RgbaColor {
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@ -338,9 +333,8 @@ impl CmykColor {
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}
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/// Lighten this color by a factor.
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pub fn lighten(self, factor: f64) -> Self {
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let lighten = |c: u8| c.saturating_sub((c as f64 * factor) as u8);
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pub fn lighten(self, factor: Ratio) -> Self {
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let lighten = |c: u8| c.saturating_sub(round_u8(c as f64 * factor.get()));
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Self {
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c: lighten(self.c),
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m: lighten(self.m),
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@ -350,9 +344,9 @@ impl CmykColor {
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}
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/// Darken this color by a factor.
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pub fn darken(self, factor: f64) -> Self {
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let darken = |c: u8| c.saturating_add(((u8::MAX - c) as f64 * factor) as u8);
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pub fn darken(self, factor: Ratio) -> Self {
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let darken =
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|c: u8| c.saturating_add(round_u8((u8::MAX - c) as f64 * factor.get()));
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Self {
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c: darken(self.c),
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m: darken(self.m),
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@ -412,6 +406,11 @@ impl Default for Stroke {
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}
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}
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/// Convert to the closest u8.
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fn round_u8(value: f64) -> u8 {
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value.round() as u8
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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@ -23,7 +23,7 @@
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---
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// Test gray color modification.
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#test(luma(20%).lighten(50%), luma(60%))
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#test(luma(80%).darken(20%), luma(64.5%))
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#test(luma(80%).darken(20%), luma(63.9%))
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#test(luma(80%).negate(), luma(20%))
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---
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