Round to nearest u8 instead of flooring

This commit is contained in:
Laurenz 2022-09-25 21:44:57 +02:00
parent 680cc9aa93
commit 2661f1a506
2 changed files with 44 additions and 45 deletions

View File

@ -70,23 +70,19 @@ impl Color {
/// Lighten this color by the given factor.
pub fn lighten(self, factor: Ratio) -> Self {
let ratio = factor.get();
match self {
Self::Luma(luma) => Self::Luma(luma.lighten(ratio)),
Self::Rgba(rgba) => Self::Rgba(rgba.lighten(ratio)),
Self::Cmyk(cmyk) => Self::Cmyk(cmyk.lighten(ratio)),
Self::Luma(luma) => Self::Luma(luma.lighten(factor)),
Self::Rgba(rgba) => Self::Rgba(rgba.lighten(factor)),
Self::Cmyk(cmyk) => Self::Cmyk(cmyk.lighten(factor)),
}
}
/// Darken this color by the given factor.
pub fn darken(self, factor: Ratio) -> Self {
let ratio = factor.get();
match self {
Self::Luma(luma) => Self::Luma(luma.darken(ratio)),
Self::Rgba(rgba) => Self::Rgba(rgba.darken(ratio)),
Self::Cmyk(cmyk) => Self::Cmyk(cmyk.darken(ratio)),
Self::Luma(luma) => Self::Luma(luma.darken(factor)),
Self::Rgba(rgba) => Self::Rgba(rgba.darken(factor)),
Self::Cmyk(cmyk) => Self::Cmyk(cmyk.darken(factor)),
}
}
@ -128,21 +124,23 @@ impl LumaColor {
/// Convert to CMYK as a fraction of true black.
pub fn to_cmyk(self) -> CmykColor {
CmykColor::new(
(self.0 as f64 * 0.75) as u8,
(self.0 as f64 * 0.68) as u8,
(self.0 as f64 * 0.67) as u8,
(self.0 as f64 * 0.90) as u8,
round_u8(self.0 as f64 * 0.75),
round_u8(self.0 as f64 * 0.68),
round_u8(self.0 as f64 * 0.67),
round_u8(self.0 as f64 * 0.90),
)
}
/// Lighten this color by a factor.
pub fn lighten(self, factor: f64) -> Self {
Self(self.0.saturating_add(((u8::MAX - self.0) as f64 * factor) as u8))
pub fn lighten(self, factor: Ratio) -> Self {
let inc = round_u8((u8::MAX - self.0) as f64 * factor.get());
Self(self.0.saturating_add(inc))
}
/// Darken this color by a factor.
pub fn darken(self, factor: f64) -> Self {
Self(self.0.saturating_sub((self.0 as f64 * factor) as u8))
pub fn darken(self, factor: Ratio) -> Self {
let dec = round_u8(self.0 as f64 * factor.get());
Self(self.0.saturating_sub(dec))
}
/// Negate this color.
@ -182,12 +180,12 @@ impl RgbaColor {
Self { r, g, b, a }
}
// Lighten this color by a factor.
//
// The alpha channel is not affected.
pub fn lighten(self, factor: f64) -> Self {
let lighten = |c: u8| c.saturating_add(((u8::MAX - c) as f64 * factor) as u8);
/// Lighten this color by a factor.
///
/// The alpha channel is not affected.
pub fn lighten(self, factor: Ratio) -> Self {
let lighten =
|c: u8| c.saturating_add(round_u8((u8::MAX - c) as f64 * factor.get()));
Self {
r: lighten(self.r),
g: lighten(self.g),
@ -196,12 +194,11 @@ impl RgbaColor {
}
}
// Darken this color by a factor.
//
// The alpha channel is not affected.
pub fn darken(self, factor: f64) -> Self {
let darken = |c: u8| c.saturating_sub((c as f64 * factor) as u8);
/// Darken this color by a factor.
///
/// The alpha channel is not affected.
pub fn darken(self, factor: Ratio) -> Self {
let darken = |c: u8| c.saturating_sub(round_u8(c as f64 * factor.get()));
Self {
r: darken(self.r),
g: darken(self.g),
@ -210,9 +207,9 @@ impl RgbaColor {
}
}
// Negate this color.
//
// The alpha channel is not affected.
/// Negate this color.
///
/// The alpha channel is not affected.
pub fn negate(self) -> Self {
Self {
r: u8::MAX - self.r,
@ -242,13 +239,11 @@ impl FromStr for RgbaColor {
let long = len == 6 || len == 8;
let short = len == 3 || len == 4;
let alpha = len == 4 || len == 8;
if !long && !short {
return Err("string has wrong length");
}
let mut values: [u8; 4] = [u8::MAX; 4];
for elem in if alpha { 0 .. 4 } else { 0 .. 3 } {
let item_len = if long { 2 } else { 1 };
let pos = elem * item_len;
@ -323,10 +318,10 @@ impl CmykColor {
/// Convert this color to RGBA.
pub fn to_rgba(self) -> RgbaColor {
let k = self.k as f32 / 255.0;
let k = self.k as f64 / 255.0;
let f = |c| {
let c = c as f32 / 255.0;
(255.0 * (1.0 - c) * (1.0 - k)).round() as u8
let c = c as f64 / 255.0;
round_u8(255.0 * (1.0 - c) * (1.0 - k))
};
RgbaColor {
@ -338,9 +333,8 @@ impl CmykColor {
}
/// Lighten this color by a factor.
pub fn lighten(self, factor: f64) -> Self {
let lighten = |c: u8| c.saturating_sub((c as f64 * factor) as u8);
pub fn lighten(self, factor: Ratio) -> Self {
let lighten = |c: u8| c.saturating_sub(round_u8(c as f64 * factor.get()));
Self {
c: lighten(self.c),
m: lighten(self.m),
@ -350,9 +344,9 @@ impl CmykColor {
}
/// Darken this color by a factor.
pub fn darken(self, factor: f64) -> Self {
let darken = |c: u8| c.saturating_add(((u8::MAX - c) as f64 * factor) as u8);
pub fn darken(self, factor: Ratio) -> Self {
let darken =
|c: u8| c.saturating_add(round_u8((u8::MAX - c) as f64 * factor.get()));
Self {
c: darken(self.c),
m: darken(self.m),
@ -412,6 +406,11 @@ impl Default for Stroke {
}
}
/// Convert to the closest u8.
fn round_u8(value: f64) -> u8 {
value.round() as u8
}
#[cfg(test)]
mod tests {
use super::*;

View File

@ -23,7 +23,7 @@
---
// Test gray color modification.
#test(luma(20%).lighten(50%), luma(60%))
#test(luma(80%).darken(20%), luma(64.5%))
#test(luma(80%).darken(20%), luma(63.9%))
#test(luma(80%).negate(), luma(20%))
---