Fix sub- and superscript ascent/descent
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parent
137d2ab317
commit
6ca6f43703
@ -50,19 +50,14 @@ impl LayoutMath for AttachNode {
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fn layout_math(&self, ctx: &mut MathContext) -> SourceResult<()> {
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let base = ctx.layout_fragment(&self.base)?;
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let mut top = Frame::new(Size::zero());
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if let Some(node) = &self.top {
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ctx.style(ctx.style.for_subscript());
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top = ctx.layout_frame(node)?;
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ctx.unstyle();
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}
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ctx.style(ctx.style.for_subscript());
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let top = self.top.as_ref().map(|node| ctx.layout_frame(node)).transpose()?;
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ctx.unstyle();
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let mut bottom = Frame::new(Size::zero());
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if let Some(node) = &self.bottom {
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ctx.style(ctx.style.for_superscript());
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bottom = ctx.layout_frame(node)?;
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ctx.unstyle();
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}
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ctx.style(ctx.style.for_superscript());
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let bottom =
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self.bottom.as_ref().map(|node| ctx.layout_frame(node)).transpose()?;
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ctx.unstyle();
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let render_limits = self.base.is::<LimitsNode>()
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|| (!self.base.is::<ScriptsNode>()
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@ -77,7 +72,7 @@ impl LayoutMath for AttachNode {
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if render_limits {
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limits(ctx, base, top, bottom)
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} else {
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scripts(ctx, base, top, bottom, self.top.is_some() && self.bottom.is_some())
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scripts(ctx, base, top, bottom)
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}
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}
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}
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@ -150,9 +145,8 @@ impl LayoutMath for LimitsNode {
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fn scripts(
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ctx: &mut MathContext,
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base: MathFragment,
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sup: Frame,
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sub: Frame,
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both: bool,
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sup: Option<Frame>,
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sub: Option<Frame>,
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) -> SourceResult<()> {
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let sup_shift_up = if ctx.style.cramped {
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scaled!(ctx, superscript_shift_up_cramped)
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@ -168,15 +162,22 @@ fn scripts(
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let sub_drop_min = scaled!(ctx, subscript_baseline_drop_min);
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let space_after = scaled!(ctx, space_after_script);
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let mut shift_up = sup_shift_up
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.max(base.ascent() - sup_drop_max)
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.max(sup_bottom_min + sup.descent());
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let mut shift_up = Abs::zero();
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let mut shift_down = Abs::zero();
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let mut shift_down = sub_shift_down
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.max(base.descent() + sub_drop_min)
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.max(sub.ascent() - sub_top_max);
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if let Some(sup) = &sup {
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shift_up = sup_shift_up
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.max(base.ascent() - sup_drop_max)
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.max(sup_bottom_min + sup.descent());
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}
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if both {
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if let Some(sub) = &sub {
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shift_down = sub_shift_down
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.max(base.descent() + sub_drop_min)
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.max(sub.ascent() - sub_top_max);
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}
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if let (Some(sup), Some(sub)) = (&sup, &sub) {
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let sup_bottom = shift_up - sup.descent();
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let sub_top = sub.ascent() - shift_down;
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let gap = sup_bottom - sub_top;
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@ -191,27 +192,48 @@ fn scripts(
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}
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let italics = base.italics_correction();
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let top_delta = match base.class() {
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let sub_delta = -italics;
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let sup_delta = match base.class() {
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Some(MathClass::Large) => Abs::zero(),
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_ => italics,
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};
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let bottom_delta = -italics;
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let ascent = shift_up + sup.ascent();
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let descent = shift_down + sub.descent();
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let height = ascent + descent;
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let width = base.width()
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+ (sup.width() + top_delta).max(sub.width() + bottom_delta)
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+ space_after;
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let mut width = Abs::zero();
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let mut ascent = base.ascent();
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let mut descent = base.descent();
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if let Some(sup) = &sup {
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ascent.set_max(shift_up + sup.ascent());
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width.set_max(sup_delta + sup.width());
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}
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if let Some(sub) = &sub {
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descent.set_max(shift_down + sub.descent());
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width.set_max(sub_delta + sub.width());
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}
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width += base.width() + space_after;
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let base_pos = Point::with_y(ascent - base.ascent());
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let sup_pos = Point::with_x(base.width() + top_delta);
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let sub_pos = Point::new(base.width() + bottom_delta, height - sub.height());
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let base_width = base.width();
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let class = base.class().unwrap_or(MathClass::Normal);
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let mut frame = Frame::new(Size::new(width, height));
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let mut frame = Frame::new(Size::new(width, ascent + descent));
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frame.set_baseline(ascent);
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frame.push_frame(base_pos, base.to_frame(ctx));
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frame.push_frame(sup_pos, sup);
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frame.push_frame(sub_pos, sub);
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if let Some(sup) = sup {
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let sup_pos =
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Point::new(sup_delta + base_width, ascent - shift_up - sup.ascent());
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frame.push_frame(sup_pos, sup);
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}
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if let Some(sub) = sub {
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let sub_pos =
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Point::new(sub_delta + base_width, ascent + shift_down - sub.ascent());
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frame.push_frame(sub_pos, sub);
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}
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ctx.push(FrameFragment::new(frame).with_class(class));
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Ok(())
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@ -221,31 +243,50 @@ fn scripts(
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fn limits(
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ctx: &mut MathContext,
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base: MathFragment,
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top: Frame,
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bottom: Frame,
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top: Option<Frame>,
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bottom: Option<Frame>,
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) -> SourceResult<()> {
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let upper_gap_min = scaled!(ctx, upper_limit_gap_min);
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let upper_rise_min = scaled!(ctx, upper_limit_baseline_rise_min);
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let lower_gap_min = scaled!(ctx, lower_limit_gap_min);
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let lower_drop_min = scaled!(ctx, lower_limit_baseline_drop_min);
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let top_gap = upper_gap_min.max(upper_rise_min - top.descent());
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let bottom_gap = lower_gap_min.max(lower_drop_min - bottom.ascent());
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let mut base_offset = Abs::zero();
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let mut width = base.width();
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let mut height = base.height();
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let delta = base.italics_correction() / 2.0;
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let width = base.width().max(top.width()).max(bottom.width());
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let height = top.height() + top_gap + base.height() + bottom_gap + bottom.height();
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let base_pos = Point::new((width - base.width()) / 2.0, top.height() + top_gap);
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let sup_pos = Point::with_x((width - top.width()) / 2.0 + delta);
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let sub_pos =
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Point::new((width - bottom.width()) / 2.0 - delta, height - bottom.height());
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if let Some(top) = &top {
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let top_gap = upper_gap_min.max(upper_rise_min - top.descent());
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width.set_max(top.width());
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height += top.height() + top_gap;
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base_offset = top_gap + top.height();
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}
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if let Some(bottom) = &bottom {
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let bottom_gap = lower_gap_min.max(lower_drop_min - bottom.ascent());
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width.set_max(bottom.width());
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height += bottom.height() + bottom_gap;
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}
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let base_pos = Point::new((width - base.width()) / 2.0, base_offset);
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let class = base.class().unwrap_or(MathClass::Normal);
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let delta = base.italics_correction() / 2.0;
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let mut frame = Frame::new(Size::new(width, height));
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frame.set_baseline(base_pos.y + base.ascent());
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frame.push_frame(base_pos, base.to_frame(ctx));
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frame.push_frame(sub_pos, bottom);
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frame.push_frame(sup_pos, top);
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if let Some(top) = top {
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let top_pos = Point::with_x((width - top.width()) / 2.0 + delta);
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frame.push_frame(top_pos, top);
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}
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if let Some(bottom) = bottom {
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let bottom_pos =
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Point::new((width - bottom.width()) / 2.0 - delta, height - bottom.height());
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frame.push_frame(bottom_pos, bottom);
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}
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ctx.push(FrameFragment::new(frame).with_class(class));
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Ok(())
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