Format code

This commit is contained in:
Laurenz 2023-04-04 14:36:25 +02:00
parent 8271ba5a52
commit c2d88989a7
3 changed files with 53 additions and 31 deletions
library/src
src/export

@ -212,21 +212,21 @@ fn format_json_error(error: serde_json::Error) -> String {
/// The file must contain a valid YAML object or array. YAML mappings will be
/// converted into Typst dictionaries, and YAML sequences will be converted into
/// Typst arrays. Strings and booleans will be converted into the Typst
/// equivalents, null-values (`null`, `~` or empty ``) will be converted into
/// `{none}`, and numbers will be converted to floats or integers depending on
/// equivalents, null-values (`null`, `~` or empty ``) will be converted into
/// `{none}`, and numbers will be converted to floats or integers depending on
/// whether they are whole numbers.
///
/// Note that mapping keys that are not a string cause the entry to be
/// Note that mapping keys that are not a string cause the entry to be
/// discarded.
///
///
/// Custom YAML tags are ignored, though the loaded value will still be
/// present.
///
///
/// The function returns a dictionary or value or an array, depending on
/// the YAML file.
///
/// The YAML files in the example contain objects with authors as keys,
/// each with a sequence of their own submapping with the keys
/// each with a sequence of their own submapping with the keys
/// "title" and "published"
///
/// ## Example
@ -275,9 +275,9 @@ fn convert_yaml(value: serde_yaml::Value) -> Value {
serde_yaml::Value::Mapping(v) => Value::Dict(
v.into_iter()
.map(|(key, value)| (convert_yaml_key(key), convert_yaml(value)))
.filter_map(|(key, value)| key.map(|key|(key, value)))
.filter_map(|(key, value)| key.map(|key| (key, value)))
.collect(),
)
),
}
}

@ -363,7 +363,7 @@ impl NumberingKind {
let symbol = SYMBOLS[(n - 1) % SYMBOLS.len()];
let amount = ((n - 1) / SYMBOLS.len()) + 1;
std::iter::repeat(symbol).take(amount).collect()
},
}
Self::Hebrew => {
if n == 0 {
return '-'.into();
@ -410,7 +410,7 @@ impl NumberingKind {
n -= value;
continue;
},
}
}
break 'outer;
}

@ -193,13 +193,21 @@ fn render_svg_glyph(
// be on the safe size. We also compute the intersection
// with the canvas rectangle
let svg_ts = usvg::Transform::new(
ts.sx.into(), ts.kx.into(),
ts.ky.into(), ts.sy.into(),
ts.tx.into(), ts.ty.into());
let bbox = bbox.transform(&svg_ts)?
.to_screen_rect();
let bbox = usvg::ScreenRect::new(bbox.left()-5, bbox.y()-5, bbox.width()+10, bbox.height()+10)?
.fit_to_rect(canvas_rect);
ts.sx.into(),
ts.kx.into(),
ts.ky.into(),
ts.sy.into(),
ts.tx.into(),
ts.ty.into(),
);
let bbox = bbox.transform(&svg_ts)?.to_screen_rect();
let bbox = usvg::ScreenRect::new(
bbox.left() - 5,
bbox.y() - 5,
bbox.width() + 10,
bbox.height() + 10,
)?
.fit_to_rect(canvas_rect);
let mut pixmap = sk::Pixmap::new(bbox.width(), bbox.height())?;
@ -207,7 +215,14 @@ fn render_svg_glyph(
let ts = ts.post_translate(-bbox.left() as f32, -bbox.top() as f32);
resvg::render(&tree, FitTo::Original, ts, pixmap.as_mut())?;
canvas.draw_pixmap(bbox.left(), bbox.top(), pixmap.as_ref(), &sk::PixmapPaint::default(), sk::Transform::identity(), mask)
canvas.draw_pixmap(
bbox.left(),
bbox.top(),
pixmap.as_ref(),
&sk::PixmapPaint::default(),
sk::Transform::identity(),
mask,
)
}
/// Render a bitmap glyph into the canvas.
@ -282,32 +297,39 @@ fn render_outline_glyph(
// Pad the pixmap with 1 pixel in each dimension so that we do
// not get any problem with floating point errors along ther border
let mut pixmap = sk::Pixmap::new(mw+2, mh+2)?;
let mut pixmap = sk::Pixmap::new(mw + 2, mh + 2)?;
for x in 0..mw {
for y in 0..mh {
let alpha = bitmap.coverage[(y * mw + x) as usize];
let color = sk::ColorU8::from_rgba(c.r, c.g, c.b, alpha).premultiply();
pixmap.pixels_mut()[((y+1) * (mw+2) + (x+1)) as usize] = color;
pixmap.pixels_mut()[((y + 1) * (mw + 2) + (x + 1)) as usize] = color;
}
}
let left = bitmap.left;
let top = bitmap.top;
canvas.draw_pixmap(left-1, top-1, pixmap.as_ref(), &sk::PixmapPaint::default(), sk::Transform::identity(), mask)
canvas.draw_pixmap(
left - 1,
top - 1,
pixmap.as_ref(),
&sk::PixmapPaint::default(),
sk::Transform::identity(),
mask,
)
} else {
let cw = canvas.width() as i32;
let ch = canvas.height() as i32;
let mw = bitmap.width as i32;
let mh = bitmap.height as i32;
let cw = canvas.width() as i32;
let ch = canvas.height() as i32;
let mw = bitmap.width as i32;
let mh = bitmap.height as i32;
// Determine the pixel bounding box that we actually need to draw.
let left = bitmap.left;
let right = left + mw;
let top = bitmap.top;
let bottom = top + mh;
// Determine the pixel bounding box that we actually need to draw.
let left = bitmap.left;
let right = left + mw;
let top = bitmap.top;
let bottom = top + mh;
// Premultiply the text color.
// Premultiply the text color.
let Paint::Solid(color) = text.fill;
let c = color.to_rgba();
let color = sk::ColorU8::from_rgba(c.r, c.g, c.b, 255).premultiply().get();