mirror of
https://github.com/ansible/awx.git
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job results cleanup 1 of 2
This commit is contained in:
parent
f3526ca86c
commit
53d7a822bd
@ -7,162 +7,155 @@
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export default ['jobResultsService', 'parseStdoutService', '$q', function(jobResultsService, parseStdoutService, $q){
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var val = {};
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// Get the count of the last event
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var getPreviousCount = function(counter, type) {
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var countAttr;
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if (type === 'play') {
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countAttr = 'playCount';
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} else if (type === 'task') {
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countAttr = 'taskCount';
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} else {
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countAttr = 'count';
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}
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var previousCount = $q.defer();
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// iteratively find the last count
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var findCount = function(counter) {
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if (counter === 0) {
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// if counter is 0, no count has been initialized
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// initialize one!
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if (countAttr === 'count') {
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previousCount.resolve({
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ok: 0,
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skipped: 0,
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unreachable: 0,
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failures: 0,
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changed: 0
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});
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} else {
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previousCount.resolve(0);
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}
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} else if (val.queue[counter] && val.queue[counter][countAttr] !== undefined) {
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// this event has a count, resolve!
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previousCount.resolve(_.clone(val.queue[counter][countAttr]));
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} else {
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// this event doesn't have a count, decrement to the
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// previous event and check it
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findCount(counter - 1);
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}
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};
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if (val.queue[counter - 1]) {
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// if the previous event has been resolved, start the iterative
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// get previous count process
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findCount(counter - 1);
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} else if (val.populateDefers[counter - 1]){
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// if the previous event has not been resolved, wait for it to
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// be and then start the iterative get previous count process
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val.populateDefers[counter - 1].promise.then(function() {
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findCount(counter - 1);
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});
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}
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return previousCount.promise;
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};
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// munge the raw event from the backend into the event_queue's format
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var mungeEvent = function(event) {
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var mungedEventDefer = $q.defer();
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// basic data needed in the munged event
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var mungedEvent = {
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counter: event.counter,
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id: event.id,
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processed: false,
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name: event.event_name,
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changes: []
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};
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// the interface for grabbing standard out is generalized and
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// present across many types of events, so go ahead and check for
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// updates to it
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if (event.stdout) {
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mungedEvent.stdout = parseStdoutService.parseStdout(event);
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mungedEvent.changes.push('stdout');
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}
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// for different types of events, you need different types of data
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if (event.event_name === 'playbook_on_start') {
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mungedEvent.count = {
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ok: 0,
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skipped: 0,
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unreachable: 0,
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failures: 0,
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changed: 0
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};
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mungedEvent.startTime = event.modified;
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mungedEvent.changes.push('count');
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mungedEvent.changes.push('startTime');
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} else if (event.event_name === 'playbook_on_play_start') {
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getPreviousCount(mungedEvent.counter, "play")
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.then(count => {
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mungedEvent.playCount = count + 1;
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mungedEvent.changes.push('playCount');
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});
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} else if (event.event_name === 'playbook_on_task_start') {
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getPreviousCount(mungedEvent.counter, "task")
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.then(count => {
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mungedEvent.taskCount = count + 1;
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mungedEvent.changes.push('taskCount');
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});
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} else if (event.event_name === 'runner_on_ok' ||
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event.event_name === 'runner_on_async_ok') {
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getPreviousCount(mungedEvent.counter)
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.then(count => {
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mungedEvent.count = count;
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mungedEvent.count.ok++;
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mungedEvent.changes.push('count');
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});
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} else if (event.event_name === 'runner_on_skipped') {
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getPreviousCount(mungedEvent.counter)
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.then(count => {
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mungedEvent.count = count;
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mungedEvent.count.skipped++;
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mungedEvent.changes.push('count');
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});
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} else if (event.event_name === 'runner_on_unreachable') {
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getPreviousCount(mungedEvent.counter)
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.then(count => {
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mungedEvent.count = count;
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mungedEvent.count.unreachable++;
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mungedEvent.changes.push('count');
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});
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} else if (event.event_name === 'runner_on_error' ||
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event.event_name === 'runner_on_async_failed') {
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getPreviousCount(mungedEvent.counter)
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.then(count => {
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mungedEvent.count = count;
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mungedEvent.count.failed++;
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mungedEvent.changes.push('count');
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});
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} else if (event.event_name === 'playbook_on_stats') {
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// get the data for populating the host status bar
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mungedEvent.count = jobResultsService
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.getCountsFromStatsEvent(event.event_data);
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mungedEvent.finishedTime = event.modified;
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mungedEvent.changes.push('count');
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mungedEvent.changes.push('countFinished');
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mungedEvent.changes.push('finishedTime');
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}
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mungedEventDefer.resolve(mungedEvent);
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return mungedEventDefer.promise;
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};
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val = {
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populateDefers: {},
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queue: {},
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// Get the count of the last event
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getPreviousCount: function(counter, type) {
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var countAttr;
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if (type === 'play') {
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countAttr = 'playCount';
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} else if (type === 'task') {
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countAttr = 'taskCount';
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} else {
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countAttr = 'count';
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}
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var previousCount = $q.defer();
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// iteratively find the last count
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var findCount = function(counter) {
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if (counter === 0) {
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// if counter is 0, no count has been initialized
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// initialize one!
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if (countAttr === 'count') {
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previousCount.resolve({
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ok: 0,
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skipped: 0,
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unreachable: 0,
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failures: 0,
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changed: 0
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});
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} else {
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previousCount.resolve(0);
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}
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} else if (val.queue[counter] && val.queue[counter][countAttr] !== undefined) {
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// this event has a count, resolve!
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previousCount.resolve(_.clone(val.queue[counter][countAttr]));
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} else {
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// this event doesn't have a count, decrement to the
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// previous event and check it
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findCount(counter - 1);
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}
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};
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if (val.queue[counter - 1]) {
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// if the previous event has been resolved, start the iterative
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// get previous count process
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findCount(counter - 1);
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} else if (val.populateDefers[counter - 1]){
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// if the previous event has not been resolved, wait for it to
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// be and then start the iterative get previous count process
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val.populateDefers[counter - 1].promise.then(function() {
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findCount(counter - 1);
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});
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}
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return previousCount.promise;
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},
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// munge the raw event from the backend into the event_queue's format
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munge: function(event) {
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var mungedEventDefer = $q.defer();
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// basic data needed in the munged event
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var mungedEvent = {
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counter: event.counter,
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id: event.id,
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processed: false,
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name: event.event_name,
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changes: []
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};
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// the interface for grabbing standard out is generalized and
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// present across many types of events, so go ahead and check for
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// updates to it
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if (event.stdout) {
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mungedEvent.stdout = parseStdoutService.parseStdout(event);
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mungedEvent.changes.push('stdout');
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}
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// for different types of events, you need different types of data
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if (event.event_name === 'playbook_on_start') {
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mungedEvent.count = {
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ok: 0,
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skipped: 0,
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unreachable: 0,
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failures: 0,
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changed: 0
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};
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mungedEvent.startTime = event.modified;
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mungedEvent.changes.push('count');
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mungedEvent.changes.push('startTime');
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} else if (event.event_name === 'playbook_on_play_start') {
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val.getPreviousCount(mungedEvent.counter, "play")
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.then(count => {
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mungedEvent.playCount = count + 1;
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mungedEvent.changes.push('playCount');
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});
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} else if (event.event_name === 'playbook_on_task_start') {
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val.getPreviousCount(mungedEvent.counter, "task")
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.then(count => {
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mungedEvent.taskCount = count + 1;
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mungedEvent.changes.push('taskCount');
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});
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} else if (event.event_name === 'runner_on_ok' ||
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event.event_name === 'runner_on_async_ok') {
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val.getPreviousCount(mungedEvent.counter)
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.then(count => {
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mungedEvent.count = count;
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mungedEvent.count.ok++;
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mungedEvent.changes.push('count');
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});
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} else if (event.event_name === 'runner_on_skipped') {
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val.getPreviousCount(mungedEvent.counter)
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.then(count => {
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mungedEvent.count = count;
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mungedEvent.count.skipped++;
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mungedEvent.changes.push('count');
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});
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} else if (event.event_name === 'runner_on_unreachable') {
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val.getPreviousCount(mungedEvent.counter)
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.then(count => {
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mungedEvent.count = count;
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mungedEvent.count.unreachable++;
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mungedEvent.changes.push('count');
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});
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} else if (event.event_name === 'runner_on_error' ||
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event.event_name === 'runner_on_async_failed') {
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val.getPreviousCount(mungedEvent.counter)
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.then(count => {
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mungedEvent.count = count;
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mungedEvent.count.failed++;
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mungedEvent.changes.push('count');
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});
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} else if (event.event_name === 'playbook_on_stats') {
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// get the data for populating the host status bar
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mungedEvent.count = jobResultsService
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.getCountsFromStatsEvent(event.event_data);
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mungedEvent.finishedTime = event.modified;
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mungedEvent.changes.push('count');
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mungedEvent.changes.push('countFinished');
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mungedEvent.changes.push('finishedTime');
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}
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mungedEventDefer.resolve(mungedEvent);
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return mungedEventDefer.promise;
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},
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// reinitializes the event queue value for the job results page
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//
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// TODO: implement some sort of local storage scheme
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// to make viewing job details that the user has
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// previous clicked on super quick, this would be where you grab
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// from local storage
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initialize: function() {
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val.queue = {};
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val.populateDefers = {};
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@ -175,6 +168,8 @@ export default ['jobResultsService', 'parseStdoutService', '$q', function(jobRes
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val.populateDefers[event.counter] = $q.defer();
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}
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// make sure not to send duplicate events over to the
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// controller
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if (val.queue[event.counter] &&
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val.queue[event.counter].processed) {
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val.populateDefers.reject("duplicate event: " +
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@ -185,11 +180,6 @@ export default ['jobResultsService', 'parseStdoutService', '$q', function(jobRes
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var resolvePopulation = function(event) {
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// to resolve, put the event on the queue and
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// then resolve the deferred value
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//
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// TODO: implement some sort of local storage scheme
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// to make viewing job details that the user has
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// previous clicked on super quick, this would be
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// where you put in local storage
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val.queue[event.counter] = event;
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val.populateDefers[event.counter].resolve(event);
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};
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@ -197,7 +187,7 @@ export default ['jobResultsService', 'parseStdoutService', '$q', function(jobRes
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if (event.counter === 1) {
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// for the first event, go ahead and munge and
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// resolve
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mungeEvent(event).then(event => {
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val.munge(event).then(event => {
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resolvePopulation(event);
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});
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} else {
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@ -214,15 +204,11 @@ export default ['jobResultsService', 'parseStdoutService', '$q', function(jobRes
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}
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// you can start the munging process...
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mungeEvent(event).then(event => {
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val.munge(event).then(event => {
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// ...but wait until the previous event has
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// been resolved before resolving this one and
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// doing stuff in the ui (that's why we
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// needed that previous conditional). this
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// could be done in a more asynchronous nature
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// if we need a performance boost. See the
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// todo note in the markProcessed function
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// for an idea
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// needed that previous conditional).
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val.populateDefers[event.counter - 1].promise
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.then(() => {
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resolvePopulation(event);
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@ -245,19 +231,6 @@ export default ['jobResultsService', 'parseStdoutService', '$q', function(jobRes
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// the event has now done it's work in the UI, record
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// that!
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val.queue[event.counter].processed = true;
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// TODO: we can actually record what has been done in the
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// UI and at what event too! (something like "resolved
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// the count on event 63)".
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//
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// if we do something like this, we actually wouldn't
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// have to wait until the previous events had completed
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// before resolving and returning to the controller
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// in populate()...
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// in other words, we could send events out of order to
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// the controller, but let the controller know that it's
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// an older event that what is in the view so we don't
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// need to do anything
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};
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if (!val.queue[event.counter]) {
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@ -1,5 +1,7 @@
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@import '../../shared/branding/colors.default.less';
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@breakpoint-md: 1200px;
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.JobResultsStdOut {
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height: ~"calc(100% - 70px)";
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}
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@ -204,7 +206,7 @@
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color: @default-interface-txt;
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}
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@media (max-width: 1199px) {
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@media (max-width: @breakpoint-md) {
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.JobResultsStdOut-numberColumnPreload {
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display: none;
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}
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@ -3,7 +3,6 @@
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@import '../shared/layouts/one-plus-two.less';
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@breakpoint-md: 1200px;
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@breakpoint-sm: 623px;
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.JobResults {
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.OnePlusTwo-container(100%, @breakpoint-md);
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@ -115,7 +114,7 @@
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margin-left: 20px;
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}
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@media (max-width: 1199px) {
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@media (max-width: @breakpoint-md) {
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.JobResults-detailsPanel {
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overflow-y: auto;
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}
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@ -144,14 +144,19 @@ export default ['jobData', 'jobDataOptions', 'jobLabels', 'jobFinished', 'count'
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}
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if(change === 'stdout'){
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// put stdout elements in stdout container
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angular
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.element(".JobResultsStdOut-stdoutContainer")
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.append($compile(mungedEvent
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.stdout)($scope));
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// move the followAnchor to the bottom of the
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// container
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$(".JobResultsStdOut-followAnchor")
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.appendTo(".JobResultsStdOut-stdoutContainer");
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// if follow is engaged,
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// scroll down to the followAnchor
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if ($scope.followEngaged) {
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$scope.followScroll();
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}
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@ -75,6 +75,7 @@ export default ['$q', 'Prompt', '$filter', 'Wait', 'Rest', '$state', 'ProcessErr
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return count;
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},
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// rest call to grab previously complete job_events
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getEvents: function(url) {
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var val = $q.defer();
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Block a user