Finite State Machine Designs ============================ This directory contains the finite state machine designs that were used to generate the skeleton of the javascript implementations and can be used to check that the implementations still match the designs. **Machine Readable FSM Schema** The machine readable FSM schema contains three top-level elements: `name`, `states`, and `transitions`. * The `name` element is a string. * The `states` element contains a list of `state` elements which have attributes `id`, `label`, and `x`, and `y`. * The `transitions` element contains a list of `transition` elements which have attributes `from_state`, `to_state`, and `label`. **Design Diagrams** The diagrams below are visual representations of the finite state machine designs in this directory. The equivalent machine readable representations are linked as well. --- **Button FSM** * See: button.yml The button FSM describes how a button works. The key insight here is that a button is not clicked if the mouse is not over the button on both the `MouseDown` and `MouseUp` events. Moving the mouse off the button before `MouseUp` is not a click. ![Button FSM](button.png) --- **Buttons FSM** * See: buttons.yml The buttons FSM distributes events to the buttons which each have their own FSM. ![Buttons FSM](buttons.png) --- **Hot Keys FSM** * See: hotkeys.yml The hot keys FSM handles key events and generates new events like `NewLink` to implement hot keys. ![Hot Keys FSM](hotkeys.png) --- **Mode FSM** * See: mode.yml The mode FSM controls the overall mode of the network UI application. ![Mode](mode.png) --- **Move FSM** * See: move.yml The move FSM controls placement of devices as well as editing the device labels. ![Move](move.png) --- **Time FSM** * See: time.yml The time FSM controls undo/redo functionality of the network UI. ![Time](time.png) --- **Toolbox FSM** * See: toolbox.yml The toolbox FSM controls the drag-and-drop toolboxes and allow placement of new devices, applications, racks, and sites onto the canvas. ![Toolbox](toolbox.png) --- **View FSM** * See: view.yml The view FSM controls the panning and scaling of the the virtual canvas through clicking-and-dragging of the background and scrolling the mousewheel. ![View](view.png)