Files
binaryen/test/wasm2js/func_ptrs.2asm.js
Thomas Lively f622b8e47c Use new wast parser in wasm2js (#6606)
When generating assertions, traverse the `WASTScript` data structure rather than
interleaving assertion parsing with emitting.
2024-05-29 10:35:25 -07:00

137 lines
2.3 KiB
JavaScript

import * as spectest from 'spectest';
function asmFunc(imports) {
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
var Math_clz32 = Math.clz32;
var Math_min = Math.min;
var Math_max = Math.max;
var Math_floor = Math.floor;
var Math_ceil = Math.ceil;
var Math_trunc = Math.trunc;
var Math_sqrt = Math.sqrt;
var spectest = imports.spectest;
var print = spectest.print_i32;
function $2() {
return 13 | 0;
}
function $3($0) {
$0 = $0 | 0;
return $0 + 1 | 0 | 0;
}
function $4(a) {
a = a | 0;
return a - 2 | 0 | 0;
}
function $5($0) {
$0 = $0 | 0;
print($0 | 0);
}
return {
"one": $2,
"two": $3,
"three": $4,
"four": $5
};
}
var retasmFunc = asmFunc({
"spectest": spectest,
});
export var one = retasmFunc.one;
export var two = retasmFunc.two;
export var three = retasmFunc.three;
export var four = retasmFunc.four;
function asmFunc(imports) {
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
var Math_clz32 = Math.clz32;
var Math_min = Math.min;
var Math_max = Math.max;
var Math_floor = Math.floor;
var Math_ceil = Math.ceil;
var Math_trunc = Math.trunc;
var Math_sqrt = Math.sqrt;
function t1() {
return 1 | 0;
}
function t2() {
return 2 | 0;
}
function t3() {
return 3 | 0;
}
function u1() {
return 4 | 0;
}
function u2() {
return 5 | 0;
}
function $0(i) {
i = i | 0;
return FUNCTION_TABLE[i | 0]() | 0 | 0;
}
function $1(i) {
i = i | 0;
return FUNCTION_TABLE[i | 0]() | 0 | 0;
}
var FUNCTION_TABLE = [t1, t2, t3, u1, u2, t1, t3];
return {
"callt": $0,
"callu": $1
};
}
var retasmFunc = asmFunc({
});
export var callt = retasmFunc.callt;
export var callu = retasmFunc.callu;
function asmFunc(imports) {
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
var Math_clz32 = Math.clz32;
var Math_min = Math.min;
var Math_max = Math.max;
var Math_floor = Math.floor;
var Math_ceil = Math.ceil;
var Math_trunc = Math.trunc;
var Math_sqrt = Math.sqrt;
function t1() {
return 1 | 0;
}
function t2() {
return 2 | 0;
}
function $0(i) {
i = i | 0;
return FUNCTION_TABLE[i | 0]() | 0 | 0;
}
var FUNCTION_TABLE = [t1, t2];
return {
"callt": $0
};
}
var retasmFunc = asmFunc({
});
export var callt = retasmFunc.callt;