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qemu: re-use existing ActualNetDef for more interface types during update-device
For the full history behind this patch, look at the following: https://issues.redhat.com/browse/RHEL-7036 commit v10.7.0-101-ga37bd2a15b commit v10.8.0-rc2-8-gbcd5ae4e73 Summary: original problem was unexpected failure of update-device when the user hadn't changed anything other than online status of the guest NIC (which should always be allowed). The first commit "fixed" this by avoiding the allocation of a new ActualNetDef (i.e. creating a new networkport) for *all* network device updates (because that was inappropriately changing which ethernet physdev should be used for a macvtap connection, which by design can't be handled in an update-device). But this commit caused a regression for update-device of bridge-based network devices (because some the updates of certain attributes *do* require the ActualNetDef be re-allocated), so... The 2nd commit narrowed the list of network types that get the "don't allocate new ActualNetDef" treatment (so that only interfaces connected to a network that uses a pool of ethernet VFs *being used in passthrough mode* qualify). But then it was pointed out that this re-broke simple updates of devices that used a direct/macvtap network in "bridge" mode (because it's possible to list multiple physdevs to use for bridge mode, in which case the network driver attempts to "load balance" (and so a new allocation might have a different ethernet physdev which, again, can't be supported in a device-update). So this (single line of code) patch *widens* the list of network types that don't allocate a new ActualNetDef to also include the other direct (macvtap) modes, e.g. bridge, private, etc. Signed-off-by: Laine Stump <laine@redhat.com> Reviewed-by: Michal Privoznik <mprivozn@redhat.com>
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@ -3935,25 +3935,29 @@ qemuDomainChangeNet(virQEMUDriver *driver,
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if (newdev->type == VIR_DOMAIN_NET_TYPE_NETWORK) {
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if (newdev->type == VIR_DOMAIN_NET_TYPE_NETWORK) {
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if (olddev->type == VIR_DOMAIN_NET_TYPE_NETWORK &&
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if (olddev->type == VIR_DOMAIN_NET_TYPE_NETWORK &&
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oldType == VIR_DOMAIN_NET_TYPE_DIRECT &&
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oldType == VIR_DOMAIN_NET_TYPE_DIRECT &&
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virDomainNetGetActualDirectMode(olddev) == VIR_NETDEV_MACVLAN_MODE_PASSTHRU &&
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STREQ(olddev->data.network.name, newdev->data.network.name)) {
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STREQ(olddev->data.network.name, newdev->data.network.name)) {
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/* old and new are type='network', and the network name
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/* old and new are type='network', and the network name
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* hasn't changed *and* this is a network where each
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* hasn't changed *and* this is a "direct" network (a pool
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* connection is allocated exclusive use of a VF
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* of 1 or more host ethernet devices where each guest
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* device. In this case we *don't* want to get a new port
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* interface is allocated one of those physical devices
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* ("actual device") from the network because attempting
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* that it then connects to via macvtap). In this case we
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* to allocate a new device would also allocate a
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* *don't* want to get a new port ("actual device") from
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* new/different VF, causing the update to fail. And
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* the network because attempting to allocate a new port
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* anyway we can use olddev's actualNetDef (since it
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* would also allocate a new/different ethernet (physical
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* hasn't changed).
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* device), causing the update to fail (because the
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* physical device of a macvtap-based interface can't be
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* changed without completely unplugging and re-plugging
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* the guest NIC).
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*
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*
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* So instead we just duplicate *the pointer to* the
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* We can work around this issue by just re-using olddev's
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* actualNetDef from olddev to newdev so that comparisons
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* actualNetDef (since it hasn't changed) rather than
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* of actualNetDef will show no change. If the update is
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* allocating a new one. We just duplicate *the pointer
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* successful, we will clear the actualNetDef pointer from
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* to* the actualNetDef from olddev to newdev so that
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* olddev before destroying it (or if the update fails,
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* comparisons of actualNetDef will show no change. If the
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* then we need to clear the pointer from newdev before
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* update is successful, we will clear the actualNetDef
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* destroying it)
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* pointer from olddev before destroying it (or if the
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* update fails, then we need to clear the pointer from
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* newdev before destroying it)
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*/
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*/
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newdev->data.network.actual = olddev->data.network.actual;
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newdev->data.network.actual = olddev->data.network.actual;
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memcpy(newdev->data.network.portid, olddev->data.network.portid,
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memcpy(newdev->data.network.portid, olddev->data.network.portid,
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