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conf: Remove virDomainResctrlAppend and introduce virDomainResctrlNew
Introduced virDomainResctrlNew to do the most part of virDomainResctrlAppend and move the operation of appending resctrl to @def->resctrls out of function. Rather than rely on virDomainResctrlAppend to perform the allocation, move the onus to the caller and make use of virBitmapNewCopy for @vcpus and virObjectRef for @alloc, thus removing the need to set each to NULL after the call. Signed-off-by: Wang Huaqiang <huaqiang.wang@intel.com> Reviewed-by: John Ferlan <jferlan@redhat.com>
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@ -18921,26 +18921,22 @@ virDomainCachetuneDefParseCache(xmlXPathContextPtr ctxt,
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}
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static int
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virDomainResctrlAppend(virDomainDefPtr def,
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xmlNodePtr node,
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virResctrlAllocPtr alloc,
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virBitmapPtr vcpus,
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unsigned int flags)
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static virDomainResctrlDefPtr
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virDomainResctrlNew(xmlNodePtr node,
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virResctrlAllocPtr alloc,
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virBitmapPtr vcpus,
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unsigned int flags)
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{
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char *vcpus_str = NULL;
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char *alloc_id = NULL;
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virDomainResctrlDefPtr tmp_resctrl = NULL;
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int ret = -1;
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if (VIR_ALLOC(tmp_resctrl) < 0)
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goto cleanup;
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virDomainResctrlDefPtr resctrl = NULL;
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virDomainResctrlDefPtr ret = NULL;
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/* We need to format it back because we need to be consistent in the naming
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* even when users specify some "sub-optimal" string there. */
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vcpus_str = virBitmapFormat(vcpus);
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if (!vcpus_str)
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goto cleanup;
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return NULL;
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if (!(flags & VIR_DOMAIN_DEF_PARSE_INACTIVE))
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alloc_id = virXMLPropString(node, "id");
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@ -18958,15 +18954,20 @@ virDomainResctrlAppend(virDomainDefPtr def,
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if (virResctrlAllocSetID(alloc, alloc_id) < 0)
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goto cleanup;
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tmp_resctrl->vcpus = vcpus;
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tmp_resctrl->alloc = alloc;
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if (VIR_APPEND_ELEMENT(def->resctrls, def->nresctrls, tmp_resctrl) < 0)
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if (VIR_ALLOC(resctrl) < 0)
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goto cleanup;
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ret = 0;
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if (!(resctrl->vcpus = virBitmapNewCopy(vcpus))) {
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virReportError(VIR_ERR_INTERNAL_ERROR, "%s",
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_("failed to copy 'vcpus'"));
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goto cleanup;
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}
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resctrl->alloc = virObjectRef(alloc);
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VIR_STEAL_PTR(ret, resctrl);
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cleanup:
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virDomainResctrlDefFree(tmp_resctrl);
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virDomainResctrlDefFree(resctrl);
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VIR_FREE(alloc_id);
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VIR_FREE(vcpus_str);
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return ret;
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@ -18983,6 +18984,7 @@ virDomainCachetuneDefParse(virDomainDefPtr def,
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xmlNodePtr *nodes = NULL;
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virBitmapPtr vcpus = NULL;
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virResctrlAllocPtr alloc = NULL;
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virDomainResctrlDefPtr resctrl = NULL;
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ssize_t i = 0;
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int n;
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int ret = -1;
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@ -19021,19 +19023,22 @@ virDomainCachetuneDefParse(virDomainDefPtr def,
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goto cleanup;
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}
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resctrl = virDomainResctrlNew(node, alloc, vcpus, flags);
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if (!resctrl)
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goto cleanup;
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if (virResctrlAllocIsEmpty(alloc)) {
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ret = 0;
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goto cleanup;
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}
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if (virDomainResctrlAppend(def, node, alloc, vcpus, flags) < 0)
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if (VIR_APPEND_ELEMENT(def->resctrls, def->nresctrls, resctrl) < 0)
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goto cleanup;
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vcpus = NULL;
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alloc = NULL;
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ret = 0;
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cleanup:
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ctxt->node = oldnode;
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virDomainResctrlDefFree(resctrl);
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virObjectUnref(alloc);
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virBitmapFree(vcpus);
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VIR_FREE(nodes);
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@ -19191,6 +19196,8 @@ virDomainMemorytuneDefParse(virDomainDefPtr def,
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xmlNodePtr *nodes = NULL;
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virBitmapPtr vcpus = NULL;
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virResctrlAllocPtr alloc = NULL;
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virDomainResctrlDefPtr resctrl = NULL;
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ssize_t i = 0;
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int n;
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int ret = -1;
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@ -19235,15 +19242,18 @@ virDomainMemorytuneDefParse(virDomainDefPtr def,
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* just update the existing alloc information, which is done in above
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* virDomainMemorytuneDefParseMemory */
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if (new_alloc) {
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if (virDomainResctrlAppend(def, node, alloc, vcpus, flags) < 0)
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resctrl = virDomainResctrlNew(node, alloc, vcpus, flags);
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if (!resctrl)
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goto cleanup;
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if (VIR_APPEND_ELEMENT(def->resctrls, def->nresctrls, resctrl) < 0)
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goto cleanup;
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vcpus = NULL;
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alloc = NULL;
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}
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ret = 0;
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cleanup:
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ctxt->node = oldnode;
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virDomainResctrlDefFree(resctrl);
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virObjectUnref(alloc);
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virBitmapFree(vcpus);
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VIR_FREE(nodes);
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