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conf: rename 'name' in scheduler parser
virDomainThreadSchedParseHelper is used for parsing both iothread and vcpu scheduling settings. Rename its 'name' attribute to make it obvious this refers to the attribute name, not the name of the element (which is currently constructed from the attribute name). Signed-off-by: Ján Tomko <jtomko@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
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@ -19965,17 +19965,17 @@ virDomainEmulatorSchedParse(xmlNodePtr node,
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static virBitmapPtr
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virDomainSchedulerParse(xmlNodePtr node,
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const char *name,
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const char *attributeName,
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virProcessSchedPolicy *policy,
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int *priority)
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{
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virBitmapPtr ret = NULL;
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g_autofree char *tmp = NULL;
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if (!(tmp = virXMLPropString(node, name))) {
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if (!(tmp = virXMLPropString(node, attributeName))) {
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virReportError(VIR_ERR_XML_ERROR,
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_("Missing attribute '%s' in element '%sched'"),
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name, name);
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attributeName, attributeName);
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goto error;
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}
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@ -19985,7 +19985,7 @@ virDomainSchedulerParse(xmlNodePtr node,
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if (virBitmapIsAllClear(ret)) {
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virReportError(VIR_ERR_CONFIG_UNSUPPORTED,
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_("'%s' scheduler bitmap '%s' is empty"),
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name, tmp);
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attributeName, tmp);
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goto error;
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}
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@ -20002,7 +20002,7 @@ virDomainSchedulerParse(xmlNodePtr node,
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static int
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virDomainThreadSchedParseHelper(xmlNodePtr node,
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const char *name,
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const char *attributeName,
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virDomainThreadSchedParamPtr (*func)(virDomainDefPtr, unsigned int),
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virDomainDefPtr def)
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{
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@ -20012,7 +20012,7 @@ virDomainThreadSchedParseHelper(xmlNodePtr node,
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int priority = 0;
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g_autoptr(virBitmap) map = NULL;
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if (!(map = virDomainSchedulerParse(node, name, &policy, &priority)))
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if (!(map = virDomainSchedulerParse(node, attributeName, &policy, &priority)))
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return -1;
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while ((next = virBitmapNextSetBit(map, next)) > -1) {
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@ -20022,7 +20022,7 @@ virDomainThreadSchedParseHelper(xmlNodePtr node,
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if (sched->policy != VIR_PROC_POLICY_NONE) {
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virReportError(VIR_ERR_XML_DETAIL,
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_("%ssched attributes 'vcpus' must not overlap"),
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STREQ(name, "vcpus") ? "vcpu" : name);
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STREQ(attributeName, "vcpus") ? "vcpu" : attributeName);
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return -1;
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}
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