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libxml2/test/recurse/lol2.xml
Daniel Veillard 0161e638c6 completely different fix for the recursion detection based on entity
* parser.c include/libxml/parser.h: completely different fix for
  the recursion detection based on entity density, big cleanups
  in the entity parsing code too
* result/*.sax*: the parser should not ask for used defined versions
  of the predefined entities
* testrecurse.c: automatic test for entity recursion checks
* Makefile.am: added testrecurse
* test/recurse/lol* test/recurse/good*: a first set of tests for
  the recursion
Daniel

svn path=/trunk/; revision=3783
2008-08-28 15:36:32 +00:00

24 lines
1.7 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE billion [
<!ELEMENT billion (#PCDATA)>
<!ENTITY laugh0 "ha">
<!ENTITY laugh1 "&laugh0;&laugh0;">
<!ENTITY laugh2 "&laugh1;&laugh1;">
<!ENTITY laugh3 "&laugh2;&laugh2;">
<!ENTITY laugh4 "&laugh3;&laugh3;">
<!ENTITY laugh5 "&laugh4;&laugh4;">
<!ENTITY laugh6 "&laugh5;&laugh5;">
<!ENTITY laugh7 "&laugh6;&laugh6;">
<!ENTITY laugh8 "&laugh7;&laugh7;">
<!ENTITY laugh9 "&laugh8;&laugh8;">
<!ENTITY laugh10 "&laugh9;&laugh9;">
<!ENTITY laugh11
"&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;">
<!ENTITY laugh12
"&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;">
<!ENTITY laugh13
"&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;">
]>
<billion location="&laugh13;">text</billion>