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lvm2/lib/datastruct/btree.c

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/*
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* Copyright (C) 2001-2004 Sistina Software, Inc. All rights reserved.
* Copyright (C) 2004-2007 Red Hat, Inc. All rights reserved.
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*
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* This file is part of LVM2.
*
* This copyrighted material is made available to anyone wishing to use,
* modify, copy, or redistribute it subject to the terms and conditions
* of the GNU Lesser General Public License v.2.1.
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*
* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "lib.h"
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#include "btree.h"
struct node {
uint32_t key;
struct node *l, *r, *p;
void *data;
};
struct btree {
struct dm_pool *mem;
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struct node *root;
};
struct btree *btree_create(struct dm_pool *mem)
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{
struct btree *t = dm_pool_alloc(mem, sizeof(*t));
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if (t) {
t->mem = mem;
t->root = NULL;
}
return t;
}
/*
* Shuffle the bits in a key, to try and remove
* any ordering.
*/
static uint32_t _shuffle(uint32_t k)
{
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#if 1
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return ((k & 0xff) << 24 |
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(k & 0xff00) << 8 |
(k & 0xff0000) >> 8 | (k & 0xff000000) >> 24);
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#else
return k;
#endif
}
static struct node *const *_lookup(struct node *const *c, uint32_t key,
struct node **p)
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{
*p = NULL;
while (*c) {
*p = *c;
if ((*c)->key == key)
break;
if (key < (*c)->key)
c = &(*c)->l;
else
c = &(*c)->r;
}
return c;
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}
void *btree_lookup(const struct btree *t, uint32_t k)
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{
uint32_t key = _shuffle(k);
struct node *p, *const *c = _lookup(&t->root, key, &p);
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return (*c) ? (*c)->data : NULL;
}
int btree_insert(struct btree *t, uint32_t k, void *data)
{
uint32_t key = _shuffle(k);
struct node *p, **c = (struct node **) _lookup(&t->root, key, &p), *n;
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if (!*c) {
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if (!(n = dm_pool_alloc(t->mem, sizeof(*n))))
return_0;
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n->key = key;
n->data = data;
n->l = n->r = NULL;
n->p = p;
*c = n;
}
return 1;
}
void *btree_get_data(const struct btree_iter *it)
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{
return ((const struct node *) it)->data;
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}
static struct node *_left(struct node *n)
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{
while (n->l)
n = n->l;
return n;
}
struct btree_iter *btree_first(const struct btree *t)
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{
if (!t->root)
return NULL;
return (struct btree_iter *) _left(t->root);
}
struct btree_iter *btree_next(const struct btree_iter *it)
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{
struct node *n = (struct node *) it;
uint32_t k = n->key;
if (n->r)
return (struct btree_iter *) _left(n->r);
do
n = n->p;
while (n && k > n->key);
return (struct btree_iter *) n;
}