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/*
* Copyright ( C ) 2001 Sistina Software ( UK ) Limited .
*
* This file is released under the LGPL .
*/
# include <stdlib.h>
# include <string.h>
# include "pool.h"
# include "dbg_malloc.h"
# include "log.h"
struct chunk {
char * begin , * end ;
struct chunk * prev ;
} ;
struct pool {
struct chunk * chunk , * spare_chunk ; /* spare_chunk is a one entry free
list to stop ' bobbling ' */
size_t chunk_size ;
size_t object_len ;
unsigned object_alignment ;
} ;
void _align_chunk ( struct chunk * c , unsigned alignment ) ;
struct chunk * _new_chunk ( struct pool * p , size_t s ) ;
/* by default things come out aligned for doubles */
# define DEFAULT_ALIGNMENT __alignof__ (double)
struct pool * pool_create ( size_t chunk_hint )
{
size_t new_size = 1024 ;
struct pool * p = dbg_malloc ( sizeof ( * p ) ) ;
if ( ! p ) {
log_error ( " Couldn't create memory pool " ) ;
return 0 ;
}
memset ( p , 0 , sizeof ( * p ) ) ;
/* round chunk_hint up to the next power of 2 */
p - > chunk_size = chunk_hint + sizeof ( struct chunk ) ;
while ( new_size < p - > chunk_size )
new_size < < = 1 ;
p - > chunk_size = new_size ;
return p ;
}
void pool_destroy ( struct pool * p )
{
struct chunk * c , * pr ;
dbg_free ( p - > spare_chunk ) ;
c = p - > chunk ;
while ( c ) {
pr = c - > prev ;
dbg_free ( c ) ;
c = pr ;
}
dbg_free ( p ) ;
}
void * pool_alloc ( struct pool * p , size_t s )
{
return pool_alloc_aligned ( p , s , DEFAULT_ALIGNMENT ) ;
}
void * pool_alloc_aligned ( struct pool * p , size_t s , unsigned alignment )
{
struct chunk * c = p - > chunk ;
void * r ;
/* realign begin */
if ( c )
_align_chunk ( c , alignment ) ;
/* have we got room ? */
if ( ! c | | ( c - > begin > c - > end ) | | ( c - > end - c - > begin < s ) ) {
/* allocate new chunk */
int needed = s + alignment + sizeof ( struct chunk ) ;
c = _new_chunk ( p , ( needed > p - > chunk_size ) ?
needed : p - > chunk_size ) ;
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if ( ! c )
return NULL ;
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_align_chunk ( c , alignment ) ;
}
r = c - > begin ;
c - > begin + = s ;
return r ;
}
void pool_empty ( struct pool * p )
{
struct chunk * c ;
for ( c = p - > chunk ; c & & c - > prev ; c = c - > prev )
;
if ( p - > chunk )
pool_free ( p , ( char * ) ( p - > chunk + 1 ) ) ;
}
void pool_free ( struct pool * p , void * ptr )
{
struct chunk * c = p - > chunk ;
while ( c ) {
if ( ( ( char * ) c < ( char * ) ptr ) & &
( ( char * ) c - > end > ( char * ) ptr ) ) {
c - > begin = ptr ;
break ;
}
if ( p - > spare_chunk )
dbg_free ( p - > spare_chunk ) ;
p - > spare_chunk = c ;
c = c - > prev ;
}
if ( ! c )
log_debug ( " pool_free asked to free a pointer "
" that wasn't in the pool, doing nothing " ) ;
else
p - > chunk = c ;
}
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int pool_begin_object ( struct pool * p , size_t hint )
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{
struct chunk * c = p - > chunk ;
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const size_t align = DEFAULT_ALIGNMENT ;
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p - > object_len = 0 ;
p - > object_alignment = align ;
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if ( c )
_align_chunk ( c , align ) ;
if ( ! c | | ( c - > begin > c - > end ) | | ( c - > end - c - > begin < hint ) ) {
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/* allocate a new chunk */
c = _new_chunk ( p ,
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hint > ( p - > chunk_size - sizeof ( struct chunk ) ) ?
hint + sizeof ( struct chunk ) + align :
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p - > chunk_size ) ;
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if ( ! c )
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return 0 ;
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_align_chunk ( c , align ) ;
}
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return 1 ;
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}
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int pool_grow_object ( struct pool * p , const void * extra , size_t n )
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{
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struct chunk * c = p - > chunk , * nc ;
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if ( c - > end - ( c - > begin + p - > object_len ) < n ) {
/* move into a new chunk */
if ( p - > object_len + n > ( p - > chunk_size / 2 ) )
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nc = _new_chunk ( p , ( p - > object_len + n ) * 2 ) ;
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else
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nc = _new_chunk ( p , p - > chunk_size ) ;
if ( ! nc )
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return 0 ;
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_align_chunk ( p - > chunk , p - > object_alignment ) ;
memcpy ( p - > chunk - > begin , c - > begin , p - > object_len ) ;
c = p - > chunk ;
}
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memcpy ( c - > begin + p - > object_len , extra , n ) ;
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p - > object_len + = n ;
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return 1 ;
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}
void * pool_end_object ( struct pool * p )
{
struct chunk * c = p - > chunk ;
void * r = c - > begin ;
c - > begin + = p - > object_len ;
p - > object_len = 0u ;
p - > object_alignment = DEFAULT_ALIGNMENT ;
return r ;
}
void pool_abandon_object ( struct pool * p )
{
p - > object_len = 0 ;
p - > object_alignment = DEFAULT_ALIGNMENT ;
}
char * pool_strdup ( struct pool * p , const char * str )
{
char * ret = pool_alloc ( p , strlen ( str ) + 1 ) ;
if ( ret )
strcpy ( ret , str ) ;
return ret ;
}
void _align_chunk ( struct chunk * c , unsigned alignment )
{
c - > begin + = alignment - ( ( unsigned long ) c - > begin & ( alignment - 1 ) ) ;
}
struct chunk * _new_chunk ( struct pool * p , size_t s )
{
struct chunk * c ;
if ( p - > spare_chunk & &
( ( p - > spare_chunk - > end - ( char * ) p - > spare_chunk ) > = s ) ) {
/* reuse old chunk */
c = p - > spare_chunk ;
p - > spare_chunk = 0 ;
} else {
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if ( ! ( c = dbg_malloc ( s ) ) )
return NULL ;
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c - > end = ( char * ) c + s ;
}
c - > prev = p - > chunk ;
c - > begin = ( char * ) ( c + 1 ) ;
p - > chunk = c ;
return c ;
}