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lvm2/lib/metadata/lv_manip.c

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/*
* Copyright (C) 2001 Sistina Software
*
* This file is released under the LGPL.
*/
#include "metadata.h"
#include "pv_map.h"
#include "log.h"
/*
* The heart of the allocation code. This
* function takes a pv_area and allocates it to
* the lv. If the lv doesn't need the complete
* area then the area is split, otherwise the area
* is unlinked from the pv_map.
*/
static int _alloc_area(struct logical_volume *lv, uint32_t index,
struct physical_volume *pv, struct pv_area *pva)
{
uint32_t count, remaining, i, start;
start = pva->start;
count = pva->count;
remaining = lv->le_count - index;
if (remaining < count) {
/* split the area */
count = remaining;
pva->start += count;
pva->count -= count;
} else {
/* unlink the area */
list_del(&pva->list);
}
for (i = 0; i < count; i++) {
lv->map[i + index].pv = pv;
lv->map[i + index].pe = start + i;
}
return count;
}
static int _alloc_striped(struct logical_volume *lv, struct list *pvms)
{
log_err("striped allocation not implemented yet.");
return 0;
}
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/*
* Only one area per pv is allowed, so we search
* for the biggest area, or the first area that
* can complete the allocation.
*/
static int _alloc_contiguous(struct logical_volume *lv, struct list *pvms)
{
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struct list *tmp1, *tmp2;
struct pv_map *pvm;
struct pv_area *pva, *biggest;
uint32_t allocated = 0;
list_iterate (tmp1, pvms) {
pvm = list_item(tmp1, struct pv_map);
biggest = NULL;
list_iterate (tmp2, &pvm->areas) {
pva = list_item(tmp2, struct pv_area);
if (!biggest || (pva->count > biggest->count))
biggest = pva;
if (biggest->count >= (lv->le_count - allocated))
break;
}
allocated += _alloc_area(lv, allocated, pvm->pv, pva);
if (allocated == lv->le_count)
break;
}
if (allocated != lv->le_count) {
log_err("insufficient free extents to "
"allocate logical volume");
return 0;
}
return 1;
}
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/*
* Areas just get allocated in order until the lv
* is full.
*/
static int _alloc_simple(struct logical_volume *lv, struct list *pvms)
{
struct list *tmp1, *tmp2;
struct pv_map *pvm;
struct pv_area *pva;
uint32_t allocated = 0;
list_iterate (tmp1, pvms) {
pvm = list_item(tmp1, struct pv_map);
list_iterate (tmp2, &pvm->areas) {
pva = list_item(tmp2, struct pv_area);
allocated += _alloc_area(lv, allocated, pvm->pv, pva);
if (allocated == lv->le_count)
break;
}
if (allocated == lv->le_count) /* FIXME: yuck, repeated test */
break;
}
if (allocated != lv->le_count) {
log_err("insufficient free extents to "
"allocate logical volume");
return 0;
}
return 1;
}
struct logical_volume *lv_create(struct io_space *ios,
const char *name,
uint32_t status,
uint32_t stripes,
uint32_t stripe_size,
uint32_t extents,
struct volume_group *vg,
struct pv_list *acceptable_pvs)
{
struct lv_list *ll = NULL;
struct logical_volume *lv;
struct list *pvms;
struct pool *scratch;
int r;
if (!(scratch = pool_create(1024))) {
stack;
return NULL;
}
if (!extents) {
log_err("Attempt to create an lv with zero extents");
return NULL;
}
if (vg->free_count < extents) {
log_err("Insufficient free extents in volume group");
goto bad;
}
if (vg->max_lv == vg->lv_count) {
log_err("Maximum logical volumes already reached "
"for this volume group.");
goto bad;
}
if (!(ll = pool_zalloc(ios->mem, sizeof(*ll)))) {
stack;
return NULL;
}
lv = &ll->lv;
strcpy(lv->id.uuid, "");
if (!(lv->name = pool_strdup(ios->mem, name))) {
stack;
goto bad;
}
lv->vg = vg;
lv->status = status;
lv->read_ahead = 0;
lv->stripes = stripes;
lv->size = extents * vg->extent_size;
lv->le_count = extents;
if (!(lv->map = pool_zalloc(ios->mem, sizeof(*lv->map) * extents))) {
stack;
goto bad;
}
/*
* Build the sets of available areas on
* the pv's.
*/
if (!(pvms = create_pv_maps(scratch, vg))) {
log_err("couldn't create extent mappings");
goto bad;
}
if (stripes > 1)
r = _alloc_striped(lv, pvms);
else if (status & ALLOC_CONTIGUOUS)
r = _alloc_contiguous(lv, pvms);
else
r = _alloc_simple(lv, pvms);
if (!r) {
log_err("Extent allocation failed.");
goto bad;
}
list_add(&ll->list, &vg->lvs);
vg->lv_count++;
vg->free_count -= extents;
pool_destroy(scratch);
return lv;
bad:
if (ll)
pool_free(ios->mem, ll);
pool_destroy(scratch);
return NULL;
}