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Keep pool name also for pool-fast
It's cheap to keep this name - and it is useful for 'non pool debug code' compilation.
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@ -28,6 +28,7 @@ struct dm_pool {
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struct dm_list list;
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struct chunk *chunk, *spare_chunk; /* spare_chunk is a one entry free
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list to stop 'bobbling' */
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const char *name;
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size_t chunk_size;
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size_t object_len;
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unsigned object_alignment;
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@ -51,6 +52,7 @@ struct dm_pool *dm_pool_create(const char *name, size_t chunk_hint)
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return 0;
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}
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p->name = name;
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/* round chunk_hint up to the next power of 2 */
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p->chunk_size = chunk_hint + sizeof(struct chunk);
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while (new_size < p->chunk_size)
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@ -71,7 +71,7 @@ void dm_pools_check_leaks(void)
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p->orig_pool,
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p->name, p->stats.bytes);
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#else
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log_error(" [%p]", p);
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log_error(" [%p] %s", p, p->name);
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#endif
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}
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}
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