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valgrind: don't eat mem with valgrind
When compiled with valgrind pool support - don't waste time with preallocation of memory - it just waste of CPU cycles to trace access to this memory. We also may get slightly better estimation about real memory usage during command processing.
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@ -132,6 +132,8 @@ static void _touch_memory(void *mem, size_t size)
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static void _allocate_memory(void)
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static void _allocate_memory(void)
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{
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{
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#ifndef VALGRIND_POOL
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/* With Valgrind don't waste time in with preallocating memory */
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void *stack_mem, *temp_malloc_mem;
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void *stack_mem, *temp_malloc_mem;
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struct rlimit limit;
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struct rlimit limit;
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@ -149,6 +151,7 @@ static void _allocate_memory(void)
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_touch_memory(_malloc_mem, _size_malloc);
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_touch_memory(_malloc_mem, _size_malloc);
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free(temp_malloc_mem);
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free(temp_malloc_mem);
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#endif
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}
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}
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static void _release_memory(void)
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static void _release_memory(void)
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