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o Reformat comment and correct typo.

This commit is contained in:
Joe Thornber 2002-01-14 09:59:12 +00:00
parent 1ed34e88aa
commit ea31a9b09c

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@ -12,42 +12,35 @@
/* /*
* The pool allocator is useful when you are going * The pool allocator is useful when you are going to allocate
* to allocate lots of memory, use the memory for * lots of memory, use the memory for a bit, and then free the
* a bit, and then free the memory in one go. A * memory in one go. A surprising amount of code has this usage
* surprising amount of code has this usage
* profile. * profile.
* *
* You should think of the pool as an infinite, * You should think of the pool as an infinite, contiguous chunk
* contigous chunk of memory. The front of this * of memory. The front of this chunk of memory contains
* chunk of memory contains allocated objects, the * allocated objects, the second half is free. pool_alloc grabs
* second half is free. pool_alloc grabs the next * the next 'size' bytes from the free half, in effect moving it
* 'size' bytes from the free half, in effect * into the allocated half. This operation is very efficient.
* moving it into the allocated half. This
* operation is very efficient.
* *
* pool_free frees the allocated object *and* all * pool_free frees the allocated object *and* all objects
* objects allocated after it. It is important to * allocated after it. It is important to note this semantic
* note this semantic difference from malloc/free. * difference from malloc/free. This is also extremely
* This is also extremely efficient, since a * efficient, since a single pool_free can dispose of a large
* single pool_free can dispose of a large complex * complex object.
* object.
* *
* pool_destroy frees all allocated memory. * pool_destroy frees all allocated memory.
* *
* eg, If you are building a binary tree in your * eg, If you are building a binary tree in your program, and
* program, and know that you are only ever going * know that you are only ever going to insert into your tree,
* to insert into your tree, and not delete (eg, * and not delete (eg, maintaining a symbol table for a
* maintaining a symbol table for a compiler). * compiler). You can create yourself a pool, allocate the nodes
* You can create yourself a pool, allocate the * from it, and when the tree becomes redundant call pool_destroy
* nodes from it, and when the tree becomes * (no nasty iterating through the tree to free nodes).
* redundant call pool_destroy (no nasty iterating
* through the tree to free nodes).
* *
* eg, On the other hand if you wanted to * eg, On the other hand if you wanted to repeatedly insert and
* repeatedly insert and remove objects into the * remove objects into the tree, you would be better off
* tree, you would be better off allocating the * allocating the nodes from a free list; you cannot free a
* nodes from a free list; you cannot free a
* single arbitrary node with pool. * single arbitrary node with pool.
*/ */