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Adding debuging functionality to lock and unlock memory pool.
2 ways to debug code:
crc - is default checksum/hash of the locked pool.
It gets slower when the pool is larger - so the check is only
made when VG is finaly released and it has been used more then
once.Thus the result is rather informative.
mprotect - quite fast all the time - but requires more memory and
currently it is using posix_memalign() - this could be
later modified to use dm_malloc() and align internally.
Tool segfaults when locked memory is modified and core
could be examined for faulty code section (backtrace).
Only fast memory pools could use mprotect for now -
so such debug builds cannot be combined with DEBUG_POOL.
Avoid locking sum testing with valgrind compilation.
Make memory unaccessible in the valgrind for dm_pool_abadon_object.
Valgrind hinting should not be needed in _free_chunk for dm_free.