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When DEBUG_MEM is used, the memory is trashed with extra pattern before real
free() is called, and as this memory was marked as non accessible when used with
valgrind, make it again usable.
Adding debuging functionality to lock and unlock memory pool.
2 ways to debug code:
crc - is default checksum/hash of the locked pool.
It gets slower when the pool is larger - so the check is only
made when VG is finaly released and it has been used more then
once.Thus the result is rather informative.
mprotect - quite fast all the time - but requires more memory and
currently it is using posix_memalign() - this could be
later modified to use dm_malloc() and align internally.
Tool segfaults when locked memory is modified and core
could be examined for faulty code section (backtrace).
Only fast memory pools could use mprotect for now -
so such debug builds cannot be combined with DEBUG_POOL.
Avoid locking sum testing with valgrind compilation.
Make memory unaccessible in the valgrind for dm_pool_abadon_object.
Valgrind hinting should not be needed in _free_chunk for dm_free.