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Reduce ioctl count and avoid separate info check,
when we can get the same info from status ioctl.
When devmanager calls return 0, then the exists value 0
means the reason of failure is missing device in table.
In such case we avoid stack trace.
Swap the flush parameter for the vdo status function
to match thin pool status.
Adding full filesystem sync, trying to fight with strange error from losetup:
losetup: loopa: failed to set up loop device: Resource temporarily unavailable
loop0: detected capacity change from 0 to 4096
loop_set_block_size: loop0 () has still dirty pages (nrpages=13)
Also reuse internal aux wipefs_a
When multiple polling tasks are watching for same LV, clearly
when some of them wins the game - other polling tasks will fail.
Improve the logic and report success if the merged LV is
actually not a merging origin anymore (since likely someone
else has already finished merging).
Although we support '0' interval - it's highly inefficent to
do so many scans in busy-loop.
So ATM raise minimal rescan time to 100ms.
TODO: revisit whole timing logic here as it does have some sideeffect
hiddent impact and can considerably eat CPU in some cases.
Reuse similar 'acceleration' as used for dependent volumes also
for snapshot - so when origin is being removed with all thick
snapshots, don't bother with individual 'COW' detachments
and write&commits, and when possible handle this all within
a single commit.
Move code for prompting about removed LV to a single function
and use it also to prompt for removal of origin and all its thick
snapshots and also when removing merging origin.
Function does handle postponed write_and_commit so there is
no 'in-flight' operation while waiting on [y|n] answer.
Compat code and handle unusual case, where
thin snapshot is also a 'thick snapshot origin' and such
snapshot gets merged into a thin origin.
However since now lv_is_visible() (which is complex function)
replaced &VISIBLE_LV check, the whole this check seems to be
no longer useful as sum of all 3 will always match??
Since cached LV is going to be removed together with its cache,
there is not much to gain if we try to flush cache first.
User may use 'vgcfgrestore' to get back origin + cache.
Assuming user is not using issue_discards.
When data are discarded after remove there is nothing to restore!
This change allows to futher reduce number of commits
during lvremove/vgremove.
This modification supports dynamically obtaining the value of PAGE_SIZE,
which is compatible with systems with PAGE_SIZE of (4K/64K)
Signed-off-by: wuguanghao <wuguanghao3@huawei.com>
There is really no practical reason to continue running
when we fail on allocation.
It seems we may need further fine frained errors, as for
some error type we simply need to exit ASAP, while
others may still produce usable results.