/* * Copyright (C) 2001-2004 Sistina Software, Inc. All rights reserved. * Copyright (C) 2004-2007 Red Hat, Inc. All rights reserved. * * This file is part of LVM2. * * This copyrighted material is made available to anyone wishing to use, * modify, copy, or redistribute it subject to the terms and conditions * of the GNU Lesser General Public License v.2.1. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "lib/misc/lib.h" #include "lib/datastruct/btree.h" struct node { uint32_t key; struct node *l, *r, *p; void *data; }; struct btree { struct dm_pool *mem; struct node *root; }; struct btree *btree_create(struct dm_pool *mem) { struct btree *t = dm_pool_alloc(mem, sizeof(*t)); if (t) { t->mem = mem; t->root = NULL; } return t; } /* * Shuffle the bits in a key, to try and remove * any ordering. */ static uint32_t _shuffle(uint32_t k) { #if 1 return ((k & 0xff) << 24 | (k & 0xff00) << 8 | (k & 0xff0000) >> 8 | (k & 0xff000000) >> 24); #else return k; #endif } static struct node *const *_lookup(struct node *const *c, uint32_t key, struct node **p) { *p = NULL; while (*c) { *p = *c; if ((*c)->key == key) break; if (key < (*c)->key) c = &(*c)->l; else c = &(*c)->r; } return c; } void *btree_lookup(const struct btree *t, uint32_t k) { uint32_t key = _shuffle(k); struct node *p, *const *c = _lookup(&t->root, key, &p); return (*c) ? (*c)->data : NULL; } int btree_insert(struct btree *t, uint32_t k, void *data) { uint32_t key = _shuffle(k); struct node *p, **c = (struct node **) _lookup(&t->root, key, &p), *n; if (!*c) { if (!(n = dm_pool_alloc(t->mem, sizeof(*n)))) return_0; n->key = key; n->data = data; n->l = n->r = NULL; n->p = p; *c = n; } return 1; } void *btree_get_data(const struct btree_iter *it) { return ((const struct node *) it)->data; } static struct node *_left(struct node *n) { while (n->l) n = n->l; return n; } struct btree_iter *btree_first(const struct btree *t) { if (!t->root) return NULL; return (struct btree_iter *) _left(t->root); } struct btree_iter *btree_next(const struct btree_iter *it) { struct node *n = (struct node *) it; uint32_t k = n->key; if (n->r) return (struct btree_iter *) _left(n->r); do n = n->p; while (n && k > n->key); return (struct btree_iter *) n; }