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447 lines
13 KiB
C
447 lines
13 KiB
C
/*
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* Copyright (C) 2001-2004 Sistina Software, Inc. All rights reserved.
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* Copyright (C) 2004 Red Hat, Inc. All rights reserved.
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*
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* This file is part of the device-mapper userspace tools.
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*
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* This copyrighted material is made available to anyone wishing to use,
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* modify, copy, or redistribute it subject to the terms and conditions
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* of the GNU Lesser General Public License v.2.1.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef LIB_DEVICE_MAPPER_H
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#define LIB_DEVICE_MAPPER_H
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#include <inttypes.h>
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#include <sys/types.h>
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#ifdef linux
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# include <linux/types.h>
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#endif
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#include <limits.h>
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#include <string.h>
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#include <stdlib.h>
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/*
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* Since it is quite laborious to build the ioctl
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* arguments for the device-mapper people are
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* encouraged to use this library.
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*
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* You will need to build a struct dm_task for
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* each ioctl command you want to execute.
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*/
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typedef void (*dm_log_fn) (int level, const char *file, int line,
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const char *f, ...);
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/*
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* The library user may wish to register their own
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* logging function, by default errors go to stderr.
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* Use dm_log_init(NULL) to restore the default log fn.
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*/
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void dm_log_init(dm_log_fn fn);
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void dm_log_init_verbose(int level);
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enum {
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DM_DEVICE_CREATE,
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DM_DEVICE_RELOAD,
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DM_DEVICE_REMOVE,
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DM_DEVICE_REMOVE_ALL,
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DM_DEVICE_SUSPEND,
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DM_DEVICE_RESUME,
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DM_DEVICE_INFO,
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DM_DEVICE_DEPS,
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DM_DEVICE_RENAME,
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DM_DEVICE_VERSION,
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DM_DEVICE_STATUS,
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DM_DEVICE_TABLE,
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DM_DEVICE_WAITEVENT,
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DM_DEVICE_LIST,
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DM_DEVICE_CLEAR,
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DM_DEVICE_MKNODES,
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DM_DEVICE_LIST_VERSIONS,
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DM_DEVICE_TARGET_MSG
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};
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struct dm_task;
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struct dm_task *dm_task_create(int type);
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void dm_task_destroy(struct dm_task *dmt);
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int dm_task_set_name(struct dm_task *dmt, const char *name);
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int dm_task_set_uuid(struct dm_task *dmt, const char *uuid);
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/*
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* Retrieve attributes after an info.
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*/
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struct dm_info {
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int exists;
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int suspended;
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int live_table;
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int inactive_table;
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int32_t open_count;
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uint32_t event_nr;
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uint32_t major;
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uint32_t minor; /* minor device number */
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int read_only; /* 0:read-write; 1:read-only */
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int32_t target_count;
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};
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struct dm_deps {
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uint32_t count;
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uint32_t filler;
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uint64_t device[0];
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};
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struct dm_names {
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uint64_t dev;
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uint32_t next; /* Offset to next struct from start of this struct */
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char name[0];
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};
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struct dm_versions {
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uint32_t next; /* Offset to next struct from start of this struct */
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uint32_t version[3];
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char name[0];
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};
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int dm_get_library_version(char *version, size_t size);
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int dm_task_get_driver_version(struct dm_task *dmt, char *version, size_t size);
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int dm_task_get_info(struct dm_task *dmt, struct dm_info *dmi);
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const char *dm_task_get_name(struct dm_task *dmt);
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const char *dm_task_get_uuid(struct dm_task *dmt);
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struct dm_deps *dm_task_get_deps(struct dm_task *dmt);
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struct dm_names *dm_task_get_names(struct dm_task *dmt);
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struct dm_versions *dm_task_get_versions(struct dm_task *dmt);
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int dm_task_set_ro(struct dm_task *dmt);
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int dm_task_set_newname(struct dm_task *dmt, const char *newname);
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int dm_task_set_minor(struct dm_task *dmt, int minor);
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int dm_task_set_major(struct dm_task *dmt, int major);
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int dm_task_set_event_nr(struct dm_task *dmt, uint32_t event_nr);
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int dm_task_set_message(struct dm_task *dmt, const char *message);
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int dm_task_set_sector(struct dm_task *dmt, uint64_t sector);
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int dm_task_no_open_count(struct dm_task *dmt);
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int dm_task_skip_lockfs(struct dm_task *dmt);
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/*
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* Use these to prepare for a create or reload.
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*/
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int dm_task_add_target(struct dm_task *dmt,
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uint64_t start,
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uint64_t size, const char *ttype, const char *params);
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/*
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* Format major/minor numbers correctly for input to driver
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*/
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int dm_format_dev(char *buf, int bufsize, uint32_t dev_major, uint32_t dev_minor);
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/* Use this to retrive target information returned from a STATUS call */
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void *dm_get_next_target(struct dm_task *dmt,
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void *next, uint64_t *start, uint64_t *length,
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char **target_type, char **params);
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/*
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* Call this to actually run the ioctl.
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*/
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int dm_task_run(struct dm_task *dmt);
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/*
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* Configure the device-mapper directory
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*/
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int dm_set_dev_dir(const char *dir);
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const char *dm_dir(void);
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/*
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* Determine whether a major number belongs to device-mapper or not.
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*/
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int dm_is_dm_major(uint32_t major);
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/*
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* Release library resources
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*/
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void dm_lib_release(void);
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void dm_lib_exit(void) __attribute((destructor));
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/***********************************************************************
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* Wrappers
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***********************************************************************/
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/*
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* Use NULL for all devices.
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*/
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int dm_mknodes(const char *name);
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/*****************************
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* Dependency tree functions *
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*****************************/
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struct deptree;
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struct deptree_node;
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/*
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* Initialise an empty dependency tree.
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*
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* The tree consists of a root node together with one node for each mapped
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* device which has child nodes for each device referenced in its table.
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*
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* Every node in the tree has one or more children and one or more parents.
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*
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* The root node is the parent/child of every node that doesn't have other
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* parents/children.
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*/
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struct deptree *dm_deptree_create(void);
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void dm_deptree_free(struct deptree *deptree);
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/*
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* Add nodes to the tree for a given device and all the devices it uses.
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*/
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int dm_deptree_add_dev(struct deptree *deptree, uint32_t major, uint32_t minor);
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/*
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* Search for a node in the tree.
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* Set major and minor to 0 to get the root node.
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*/
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struct deptree_node *dm_deptree_find_node(struct deptree *deptree,
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uint32_t major,
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uint32_t minor);
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/*
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* Use this to walk through all children of a given node.
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* Set handle to NULL in first call.
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* Returns NULL after the last child.
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* Set inverted to use inverted tree.
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*/
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struct deptree_node *dm_deptree_next_child(void **handle,
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struct deptree_node *parent,
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uint32_t inverted);
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/*
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* Get properties of a node.
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*/
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const char *dm_deptree_node_get_name(struct deptree_node *node);
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const char *dm_deptree_node_get_uuid(struct deptree_node *node);
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const struct dm_info *dm_deptree_node_get_info(struct deptree_node *node);
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/*
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* Returns the number of children of the given node (excluding the root node).
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* Set inverted for the number of parents.
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*/
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int dm_deptree_node_num_children(struct deptree_node *node, uint32_t inverted);
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/*****************************************************************************
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* Library functions
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*****************************************************************************/
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void *dm_malloc_aux(size_t s, const char *file, int line);
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#define dm_malloc(s) dm_malloc_aux((s), __FILE__, __LINE__)
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char *dm_strdup(const char *str);
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#ifdef DEBUG_MEM
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void dm_free_aux(void *p);
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void *dm_realloc_aux(void *p, unsigned int s, const char *file, int line);
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int dm_dump_memory(void);
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void dm_bounds_check(void);
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# define dm_free(p) dm_free_aux(p)
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# define dm_realloc(p, s) dm_realloc_aux(p, s, __FILE__, __LINE__)
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#else
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# define dm_free(p) free(p)
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# define dm_realloc(p, s) realloc(p, s)
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# define dm_dump_memory()
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# define dm_bounds_check()
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#endif
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/******************
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* pool functions
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******************/
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/*
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* The pool allocator is useful when you are going to allocate
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* lots of memory, use the memory for a bit, and then free the
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* memory in one go. A surprising amount of code has this usage
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* profile.
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*
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* You should think of the pool as an infinite, contiguous chunk
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* of memory. The front of this chunk of memory contains
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* allocated objects, the second half is free. dm_pool_alloc grabs
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* the next 'size' bytes from the free half, in effect moving it
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* into the allocated half. This operation is very efficient.
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*
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* dm_pool_free frees the allocated object *and* all objects
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* allocated after it. It is important to note this semantic
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* difference from malloc/free. This is also extremely
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* efficient, since a single dm_pool_free can dispose of a large
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* complex object.
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*
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* dm_pool_destroy frees all allocated memory.
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*
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* eg, If you are building a binary tree in your program, and
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* know that you are only ever going to insert into your tree,
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* and not delete (eg, maintaining a symbol table for a
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* compiler). You can create yourself a pool, allocate the nodes
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* from it, and when the tree becomes redundant call dm_pool_destroy
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* (no nasty iterating through the tree to free nodes).
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*
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* eg, On the other hand if you wanted to repeatedly insert and
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* remove objects into the tree, you would be better off
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* allocating the nodes from a free list; you cannot free a
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* single arbitrary node with pool.
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*/
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struct dm_pool;
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/* constructor and destructor */
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struct dm_pool *dm_pool_create(const char *name, size_t chunk_hint);
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void dm_pool_destroy(struct dm_pool *p);
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/* simple allocation/free routines */
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void *dm_pool_alloc(struct dm_pool *p, size_t s);
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void *dm_pool_alloc_aligned(struct dm_pool *p, size_t s, unsigned alignment);
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void dm_pool_empty(struct dm_pool *p);
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void dm_pool_free(struct dm_pool *p, void *ptr);
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/*
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* Object building routines:
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*
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* These allow you to 'grow' an object, useful for
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* building strings, or filling in dynamic
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* arrays.
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*
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* It's probably best explained with an example:
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*
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* char *build_string(struct dm_pool *mem)
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* {
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* int i;
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* char buffer[16];
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*
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* if (!dm_pool_begin_object(mem, 128))
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* return NULL;
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*
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* for (i = 0; i < 50; i++) {
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* snprintf(buffer, sizeof(buffer), "%d, ", i);
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* if (!dm_pool_grow_object(mem, buffer, strlen(buffer)))
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* goto bad;
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* }
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*
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* // add null
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* if (!dm_pool_grow_object(mem, "\0", 1))
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* goto bad;
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*
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* return dm_pool_end_object(mem);
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*
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* bad:
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*
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* dm_pool_abandon_object(mem);
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* return NULL;
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*}
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*
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* So start an object by calling dm_pool_begin_object
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* with a guess at the final object size - if in
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* doubt make the guess too small.
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*
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* Then append chunks of data to your object with
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* dm_pool_grow_object. Finally get your object with
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* a call to dm_pool_end_object.
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*
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*/
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int dm_pool_begin_object(struct dm_pool *p, size_t hint);
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int dm_pool_grow_object(struct dm_pool *p, const void *extra, size_t delta);
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void *dm_pool_end_object(struct dm_pool *p);
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void dm_pool_abandon_object(struct dm_pool *p);
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/* utilities */
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char *dm_pool_strdup(struct dm_pool *p, const char *str);
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char *dm_pool_strndup(struct dm_pool *p, const char *str, size_t n);
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void *dm_pool_zalloc(struct dm_pool *p, size_t s);
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/******************
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* bitset functions
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******************/
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typedef uint32_t *dm_bitset_t;
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dm_bitset_t dm_bitset_create(struct dm_pool *mem, unsigned num_bits);
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void dm_bitset_destroy(dm_bitset_t bs);
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void dm_bit_union(dm_bitset_t out, dm_bitset_t in1, dm_bitset_t in2);
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int dm_bit_get_first(dm_bitset_t bs);
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int dm_bit_get_next(dm_bitset_t bs, int last_bit);
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#define DM_BITS_PER_INT (sizeof(int) * CHAR_BIT)
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#define dm_bit(bs, i) \
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(bs[(i / DM_BITS_PER_INT) + 1] & (0x1 << (i & (DM_BITS_PER_INT - 1))))
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#define dm_bit_set(bs, i) \
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(bs[(i / DM_BITS_PER_INT) + 1] |= (0x1 << (i & (DM_BITS_PER_INT - 1))))
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#define dm_bit_clear(bs, i) \
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(bs[(i / DM_BITS_PER_INT) + 1] &= ~(0x1 << (i & (DM_BITS_PER_INT - 1))))
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#define dm_bit_set_all(bs) \
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memset(bs + 1, -1, ((*bs / DM_BITS_PER_INT) + 1) * sizeof(int))
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#define dm_bit_clear_all(bs) \
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memset(bs + 1, 0, ((*bs / DM_BITS_PER_INT) + 1) * sizeof(int))
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#define dm_bit_copy(bs1, bs2) \
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memcpy(bs1 + 1, bs2 + 1, ((*bs1 / DM_BITS_PER_INT) + 1) * sizeof(int))
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/****************
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* hash functions
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****************/
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struct dm_hash_table;
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struct dm_hash_node;
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typedef void (*dm_hash_iterate_fn) (void *data);
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struct dm_hash_table *dm_hash_create(unsigned size_hint);
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void dm_hash_destroy(struct dm_hash_table *t);
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void dm_hash_wipe(struct dm_hash_table *t);
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void *dm_hash_lookup(struct dm_hash_table *t, const char *key);
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int dm_hash_insert(struct dm_hash_table *t, const char *key, void *data);
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void dm_hash_remove(struct dm_hash_table *t, const char *key);
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void *dm_hash_lookup_binary(struct dm_hash_table *t, const char *key, uint32_t len);
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int dm_hash_insert_binary(struct dm_hash_table *t, const char *key, uint32_t len,
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void *data);
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void dm_hash_remove_binary(struct dm_hash_table *t, const char *key, uint32_t len);
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unsigned dm_hash_get_num_entries(struct dm_hash_table *t);
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void dm_hash_iter(struct dm_hash_table *t, dm_hash_iterate_fn f);
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char *dm_hash_get_key(struct dm_hash_table *t, struct dm_hash_node *n);
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void *dm_hash_get_data(struct dm_hash_table *t, struct dm_hash_node *n);
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struct dm_hash_node *dm_hash_get_first(struct dm_hash_table *t);
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struct dm_hash_node *dm_hash_get_next(struct dm_hash_table *t, struct dm_hash_node *n);
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#define dm_hash_iterate(v, h) \
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for (v = dm_hash_get_first(h); v; \
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v = dm_hash_get_next(h, v))
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#endif /* LIB_DEVICE_MAPPER_H */
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