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(both client and server side). The server handles each connection in a separate thread.
102 lines
3.2 KiB
C
102 lines
3.2 KiB
C
/*
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* Copyright (C) 2011 Red Hat, Inc. All rights reserved.
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*
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* This file is part of LVM2.
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*
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* This copyrighted material is made available to anyone wishing to use,
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* modify, copy, or redistribute it subject to the terms and conditions
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* of the GNU Lesser General Public License v.2.1.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "daemon-client.h"
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#include "config.h" // XXX will be in libdevmapper.h later
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#ifndef _LVM_DAEMON_COMMON_SERVER_H
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#define _LVM_DAEMON_COMMON_SERVER_H
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typedef struct {
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int socket_fd; /* the fd we use to talk to the client */
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pthread_t thread_id;
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char *read_buf;
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void *private; /* this holds per-client state */
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} client_handle;
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typedef struct {
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struct config_node *cft;
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char *buffer;
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} request;
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typedef struct {
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int error;
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struct config_node *cft;
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char *buffer;
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} response;
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struct daemon_state;
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/*
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* The callback. Called once per request issued, in the respective client's
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* thread. It is presented by a parsed request (in the form of a config tree).
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* The output is a new config tree that is serialised and sent back to the
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* client. The client blocks until the request processing is done and reply is
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* sent.
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*/
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typedef response (*handle_request)(struct daemon_state s, client_handle h, request r);
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typedef struct daemon_state {
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/*
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* The maximal stack size for individual daemon threads. This is
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* essential for daemons that need to be locked into memory, since
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* pthread's default is 10M per thread.
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*/
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int thread_stack_size;
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/* Flags & attributes affecting the behaviour of the daemon. */
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unsigned avoid_oom:1;
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unsigned foreground:1;
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const char *name;
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const char *pidfile;
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const char *socket_path;
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int log_level;
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handle_request handler;
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int (*setup_post)(struct daemon_state *st);
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/* Global runtime info maintained by the framework. */
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int socket_fd;
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void *private; /* the global daemon state */
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} daemon_state;
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/*
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* Start serving the requests. This does all the daemonisation, socket setup
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* work and so on. This function takes over the process, and upon failure, it
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* will terminate execution. It may be called at most once.
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*/
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void daemon_start(daemon_state s);
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/*
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* Take over from an already running daemon. This function handles connecting
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* to the running daemon and telling it we are going to take over. The takeover
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* request may be customised by passing in a non-NULL request.
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*
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* The takeover sequence: the old daemon stops accepting new clients, then it
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* waits until all current client connections are closed. When that happens, it
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* serializes its current state and sends that as a reply, which is then
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* returned by this function (therefore, this function won't return until the
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* previous instance has shut down).
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*
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* The daemon, after calling daemon_takeover is expected to set up its
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* daemon_state using the reply from this function and call daemon_start as
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* usual.
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*/
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daemon_reply daemon_takeover(daemon_info i, daemon_request r);
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/* Call this to request a clean shutdown of the daemon. Async safe. */
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void daemon_stop();
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#endif
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