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lvm2/lib/device/bcache.h
Zdenek Kabelac 0b19387dae headers: use configure.h as 1st. header
Ensure configure.h is always 1st. included header.
Maybe we could eventually introduce gcc -include option, but for now
this better uses dependency tracking.

Also move _REENTRANT and _GNU_SOURCE into configure.h so it
doesn't need to be present in various source files.
This ensures consistent compilation of headers like stdio.h since
it may produce different declaration.
2018-12-14 15:09:13 +01:00

166 lines
4.9 KiB
C

/*
* Copyright (C) 2018 Red Hat, Inc. All rights reserved.
*
* This file is part of LVM2.
*
* This copyrighted material is made available to anyone wishing to use,
* modify, copy, or redistribute it subject to the terms and conditions
* of the GNU Lesser General Public License v.2.1.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef BCACHE_H
#define BCACHE_H
#include "device_mapper/all.h"
#include <linux/fs.h>
#include <stdint.h>
#include <stdbool.h>
/*----------------------------------------------------------------*/
// FIXME: move somewhere more sensible
#define container_of(v, t, head) \
((t *)((const char *)(v) - (const char *)&((t *) 0)->head))
/*----------------------------------------------------------------*/
enum dir {
DIR_READ,
DIR_WRITE
};
typedef uint64_t block_address;
typedef uint64_t sector_t;
typedef void io_complete_fn(void *context, int io_error);
struct io_engine {
void (*destroy)(struct io_engine *e);
bool (*issue)(struct io_engine *e, enum dir d, int fd,
sector_t sb, sector_t se, void *data, void *context);
bool (*wait)(struct io_engine *e, io_complete_fn fn);
unsigned (*max_io)(struct io_engine *e);
};
struct io_engine *create_async_io_engine(void);
struct io_engine *create_sync_io_engine(void);
/*----------------------------------------------------------------*/
struct bcache;
struct block {
/* clients may only access these three fields */
int fd;
uint64_t index;
void *data;
struct bcache *cache;
struct dm_list list;
unsigned flags;
unsigned ref_count;
int error;
enum dir io_dir;
};
/*
* Ownership of engine passes. Engine will be destroyed even if this fails.
*/
struct bcache *bcache_create(sector_t block_size, unsigned nr_cache_blocks,
struct io_engine *engine);
void bcache_destroy(struct bcache *cache);
enum bcache_get_flags {
/*
* The block will be zeroed before get_block returns it. This
* potentially avoids a read if the block is not already in the cache.
* GF_DIRTY is implicit.
*/
GF_ZERO = (1 << 0),
/*
* Indicates the caller is intending to change the data in the block, a
* writeback will occur after the block is released.
*/
GF_DIRTY = (1 << 1)
};
sector_t bcache_block_sectors(struct bcache *cache);
unsigned bcache_nr_cache_blocks(struct bcache *cache);
unsigned bcache_max_prefetches(struct bcache *cache);
/*
* Use the prefetch method to take advantage of asynchronous IO. For example,
* if you wanted to read a block from many devices concurrently you'd do
* something like this:
*
* dm_list_iterate_items (dev, &devices)
* bcache_prefetch(cache, dev->fd, block);
*
* dm_list_iterate_items (dev, &devices) {
* if (!bcache_get(cache, dev->fd, block, &b))
* fail();
*
* process_block(b);
* }
*
* It's slightly sub optimal, since you may not run the gets in the order that
* they complete. But we're talking a very small difference, and it's worth it
* to keep callbacks out of this interface.
*/
void bcache_prefetch(struct bcache *cache, int fd, block_address index);
/*
* Returns true on success.
*/
bool bcache_get(struct bcache *cache, int fd, block_address index,
unsigned flags, struct block **result);
void bcache_put(struct block *b);
/*
* flush() does not attempt to writeback locked blocks. flush will fail
* (return false), if any unlocked dirty data cannot be written back.
*/
bool bcache_flush(struct bcache *cache);
/*
* Removes a block from the cache.
*
* If the block is dirty it will be written back first. If the writeback fails
* false will be returned.
*
* If the block is currently held false will be returned.
*/
bool bcache_invalidate(struct bcache *cache, int fd, block_address index);
/*
* Invalidates all blocks on the given descriptor. Call this before closing
* the descriptor to make sure everything is written back.
*/
bool bcache_invalidate_fd(struct bcache *cache, int fd);
//----------------------------------------------------------------
// The next four functions are utilities written in terms of the above api.
// Prefetches the blocks neccessary to satisfy a byte range.
void bcache_prefetch_bytes(struct bcache *cache, int fd, uint64_t start, size_t len);
// Reads, writes and zeroes bytes. Returns false if errors occur.
bool bcache_read_bytes(struct bcache *cache, int fd, uint64_t start, size_t len, void *data);
bool bcache_write_bytes(struct bcache *cache, int fd, uint64_t start, size_t len, void *data);
bool bcache_zero_bytes(struct bcache *cache, int fd, uint64_t start, size_t len);
bool bcache_set_bytes(struct bcache *cache, int fd, uint64_t start, size_t len, uint8_t val);
void bcache_set_last_byte(struct bcache *cache, int fd, uint64_t offset, int sector_size);
void bcache_unset_last_byte(struct bcache *cache, int fd);
//----------------------------------------------------------------
#endif