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4a8d120415
a seperate chunk of memory from dbg_malloc for each pool_alloc. This will allow the bounds checking code in dbg_malloc to do it's stuff. o The normal implementation moved to pool-fast.c o pool.c now just contains a #ifdef and includes the appropriate .c file. Alasdair, could you make sure that gcc -MM get's passed all the CFLAGS please, otherwise the dependencies get calculated incorrectly.
228 lines
4.3 KiB
C
228 lines
4.3 KiB
C
/*
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* Copyright (C) 2001 Sistina Software (UK) Limited.
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*
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* This file is released under the LGPL.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "pool.h"
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#include "dbg_malloc.h"
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#include "log.h"
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struct chunk {
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char *begin, *end;
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struct chunk *prev;
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};
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struct pool {
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struct chunk *chunk, *spare_chunk; /* spare_chunk is a one entry free
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list to stop 'bobbling' */
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size_t chunk_size;
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size_t object_len;
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unsigned object_alignment;
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};
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void _align_chunk(struct chunk *c, unsigned alignment);
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struct chunk *_new_chunk(struct pool *p, size_t s);
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/* by default things come out aligned for doubles */
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#define DEFAULT_ALIGNMENT __alignof__ (double)
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struct pool *pool_create(size_t chunk_hint)
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{
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size_t new_size = 1024;
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struct pool *p = dbg_malloc(sizeof(*p));
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if (!p) {
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log_error("Couldn't create memory pool");
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return 0;
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}
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memset(p, 0, sizeof(*p));
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/* round chunk_hint up to the next power of 2 */
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p->chunk_size = chunk_hint + sizeof(struct chunk);
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while (new_size < p->chunk_size)
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new_size <<= 1;
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p->chunk_size = new_size;
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return p;
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}
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void pool_destroy(struct pool *p)
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{
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struct chunk *c, *pr;
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dbg_free(p->spare_chunk);
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c = p->chunk;
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while (c) {
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pr = c->prev;
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dbg_free(c);
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c = pr;
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}
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dbg_free(p);
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}
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void *pool_alloc(struct pool *p, size_t s)
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{
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return pool_alloc_aligned(p, s, DEFAULT_ALIGNMENT);
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}
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void *pool_alloc_aligned(struct pool *p, size_t s, unsigned alignment)
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{
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struct chunk *c = p->chunk;
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void *r;
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/* realign begin */
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if (c)
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_align_chunk(c, alignment);
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/* have we got room ? */
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if(!c || (c->begin > c->end) || (c->end - c->begin < s)) {
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/* allocate new chunk */
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int needed = s + alignment + sizeof(struct chunk);
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c = _new_chunk(p, (needed > p->chunk_size) ?
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needed : p->chunk_size);
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_align_chunk(c, alignment);
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}
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r = c->begin;
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c->begin += s;
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return r;
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}
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void pool_empty(struct pool *p)
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{
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struct chunk *c;
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for (c = p->chunk; c && c->prev; c = c->prev)
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;
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if (p->chunk)
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pool_free(p, (char *) (p->chunk + 1));
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}
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void pool_free(struct pool *p, void *ptr)
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{
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struct chunk *c = p->chunk;
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while (c) {
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if (((char *) c < (char *) ptr) &&
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((char *) c->end > (char *) ptr)) {
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c->begin = ptr;
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break;
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}
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if (p->spare_chunk)
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dbg_free(p->spare_chunk);
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p->spare_chunk = c;
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c = c->prev;
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}
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if (!c)
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log_debug("pool_free asked to free a pointer "
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"that wasn't in the pool, doing nothing");
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else
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p->chunk = c;
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}
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void *pool_begin_object(struct pool *p, size_t hint, unsigned align)
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{
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struct chunk *c = p->chunk;
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p->object_len = 0;
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p->object_alignment = align;
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_align_chunk(c, align);
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if (c->end - c->begin < hint) {
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/* allocate a new chunk */
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c = _new_chunk(p,
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hint > (p->chunk_size - sizeof(struct chunk)) ?
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hint + sizeof(struct chunk) + align :
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p->chunk_size);
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_align_chunk(c, align);
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}
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return c->begin;
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}
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void *pool_grow_object(struct pool *p, unsigned char *buffer, size_t n)
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{
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struct chunk *c = p->chunk;
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if (c->end - (c->begin + p->object_len) < n) {
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/* move into a new chunk */
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if (p->object_len + n > (p->chunk_size / 2))
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_new_chunk(p, (p->object_len + n) * 2);
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else
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_new_chunk(p, p->chunk_size);
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_align_chunk(p->chunk, p->object_alignment);
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memcpy(p->chunk->begin, c->begin, p->object_len);
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c = p->chunk;
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}
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memcpy(c->begin + p->object_len, buffer, n);
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p->object_len += n;
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return c->begin;
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}
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void *pool_end_object(struct pool *p)
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{
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struct chunk *c = p->chunk;
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void *r = c->begin;
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c->begin += p->object_len;
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p->object_len = 0u;
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p->object_alignment = DEFAULT_ALIGNMENT;
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return r;
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}
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void pool_abandon_object(struct pool *p)
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{
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p->object_len = 0;
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p->object_alignment = DEFAULT_ALIGNMENT;
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}
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char *pool_strdup(struct pool *p, const char *str)
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{
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char *ret = pool_alloc(p, strlen(str) + 1);
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if (ret)
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strcpy(ret, str);
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return ret;
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}
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void _align_chunk(struct chunk *c, unsigned alignment)
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{
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c->begin += alignment - ((unsigned long) c->begin & (alignment - 1));
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}
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struct chunk *_new_chunk(struct pool *p, size_t s)
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{
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struct chunk *c;
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if (p->spare_chunk &&
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((p->spare_chunk->end - (char *) p->spare_chunk) >= s)) {
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/* reuse old chunk */
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c = p->spare_chunk;
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p->spare_chunk = 0;
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} else {
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c = dbg_malloc(s);
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c->end = (char *) c + s;
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}
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c->prev = p->chunk;
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c->begin = (char *) (c + 1);
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p->chunk = c;
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return c;
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}
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/*
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* Local variables:
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* c-file-style: "linux"
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* End:
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* vim:ai cin ts=8
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*/
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