/* -------------------------------------------------------------------------- */ /* Copyright 2002-2011, OpenNebula Project Leads (OpenNebula.org) */ /* */ /* Licensed under the Apache License, Version 2.0 (the "License"); you may */ /* not use this file except in compliance with the License. You may obtain */ /* a copy of the License at */ /* */ /* http://www.apache.org/licenses/LICENSE-2.0 */ /* */ /* Unless required by applicable law or agreed to in writing, software */ /* distributed under the License is distributed on an "AS IS" BASIS, */ /* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. */ /* See the License for the specific language governing permissions and */ /* limitations under the License. */ /* -------------------------------------------------------------------------- */ #ifndef HOST_HOOK_H_ #define HOST_HOOK_H_ #include #include #include "Hook.h" #include "Host.h" using namespace std; /** * This class is general Host Allocate Hook that executes a command when the * Host is inserted in the database. The Host object is looked */ class HostAllocateHook : public Hook { public: // ------------------------------------------------------------------------- // Init a LOCAL hook of ALLOCATE type // ------------------------------------------------------------------------- HostAllocateHook(const string& name, const string& cmd, const string& args, bool remote): Hook(name, cmd, args, Hook::ALLOCATE, remote){}; ~HostAllocateHook(){}; // ------------------------------------------------------------------------- // Hook methods // ------------------------------------------------------------------------- void do_hook(void *arg); }; /** * This class provides basic functionality to store Hook states for state Hooks. * The state Map is shared by all the State hooks. A maintenance hook that * updates the map should be added. */ class HostStateMapHook: public Hook { public: virtual void do_hook(void *arg) = 0; protected: // ------------------------------------------------------------------------- // Init the Map // ------------------------------------------------------------------------- HostStateMapHook(const string& name, const string& cmd, const string& args, bool remote): Hook(name, cmd, args, Hook::UPDATE | Hook::ALLOCATE, remote){}; virtual ~HostStateMapHook(){}; // ------------------------------------------------------------------------- // Functions to handle the VM state map // ------------------------------------------------------------------------- /** * Gets the state associated to the Host * @param id of the Host * @param state (previous) of the Host * @return 0 if the previous state for the Host has been recorded */ int get_state(int id, Host::HostState &state); /** * Updates the state associated to the Host * @param id of the Host * @param state (current) of the Host */ void update_state (int id, Host::HostState state); /** * Frees the resources associated with a host * @param id of the Host */ void remove_host (int id); private: /** * The state Map for the Hosts */ static map host_states; }; /** * This class is a general Host State Hook that executes a command locally or * remotelly when the Host gets into a given state (one shot). The Host * object is looked when the hook is invoked. */ class HostStateHook : public HostStateMapHook { public: // ------------------------------------------------------------------------- // ------------------------------------------------------------------------- /** * Creates a HostStateHook * @param name of the hook * @param cmd for the hook * @param args for the hook * @param remote the hook will be executed on the target resource * @param _state the hook will be executed when the Host enters this * state */ HostStateHook(const string& name, const string& cmd, const string& args, bool remote, Host::HostState _state): HostStateMapHook(name,cmd,args,remote), state(_state){}; ~HostStateHook(){}; // ------------------------------------------------------------------------- // Hook methods // ------------------------------------------------------------------------- void do_hook(void *arg); private: /** * The target Host state */ Host::HostState state; }; /** * This class implements a state Map updater, one hook of this type should be * added in order to mantain the VM state map. */ class HostUpdateStateHook : public HostStateMapHook { public: // ------------------------------------------------------------------------- // ------------------------------------------------------------------------- HostUpdateStateHook(): HostStateMapHook("","","",false){}; ~HostUpdateStateHook(){}; // ------------------------------------------------------------------------- // Hook methods // ------------------------------------------------------------------------- void do_hook(void *arg); }; #endif