mirror of
https://github.com/OpenNebula/one.git
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275 lines
8.4 KiB
C++
275 lines
8.4 KiB
C++
/* -------------------------------------------------------------------------- */
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/* Copyright 2002-2017, OpenNebula Project, OpenNebula Systems */
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/* */
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/* Licensed under the Apache License, Version 2.0 (the "License"); you may */
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/* not use this file except in compliance with the License. You may obtain */
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/* a copy of the License at */
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/* */
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/* http://www.apache.org/licenses/LICENSE-2.0 */
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/* */
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/* Unless required by applicable law or agreed to in writing, software */
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/* distributed under the License is distributed on an "AS IS" BASIS, */
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/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. */
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/* See the License for the specific language governing permissions and */
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/* limitations under the License. */
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/* -------------------------------------------------------------------------- */
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#ifndef EXTENDED_ATTRIBUTE_H_
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#define EXTENDED_ATTRIBUTE_H_
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#include <vector>
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#include <map>
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#include "Attribute.h"
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#include "Template.h"
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/**
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* This class represents a generic attribute, it exposes the basic
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* VectorAttribute interface and can be decorated with functionality
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* for an specific class.
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*
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* The attribute operates directly on the OriginalTemplate attribute. IT
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* IS NOT CLONED OR COPIED
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*/
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class ExtendedAttribute: public Attribute
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{
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public:
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VectorAttribute * vector_attribute()
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{
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return va;
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}
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/* ---------------------------------------------------------------------- */
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/* VectorAttribute Interface */
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/* ---------------------------------------------------------------------- */
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template<typename T>
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int vector_value(const std::string& name, T& value) const
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{
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return va->vector_value(name, value);
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}
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string vector_value(const std::string& name) const
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{
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return va->vector_value(name);
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}
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template<typename T>
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void replace(const std::string& name, T value)
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{
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va->replace(name, value);
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}
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void remove(const std::string& name)
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{
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va->remove(name);
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}
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void merge(VectorAttribute* vattr, bool replace)
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{
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va->merge(vattr, replace);
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}
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protected:
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/**
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* Creates the attribute with a reference to a VectorAttribute. The object
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* is shared and WILL BE modified through this interface.
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* @param va pointer to the VectorAttribute.
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*/
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ExtendedAttribute(VectorAttribute *_va):
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Attribute(_va->name()) ,va(_va), id(-1) {};
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ExtendedAttribute(VectorAttribute *_va, int _id):
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Attribute(_va->name()) ,va(_va), id(_id) {};
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virtual ~ExtendedAttribute(){};
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/* ---------------------------------------------------------------------- */
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/* Attribute Interface */
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/* ---------------------------------------------------------------------- */
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string * marshall(const char * _sep = 0) const
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{
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return va->marshall(_sep);
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};
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string * to_xml() const
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{
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return va->to_xml();
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};
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void unmarshall(const std::string& sattr, const char * _sep = 0)
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{
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va->unmarshall(sattr, _sep);
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}
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AttributeType type()
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{
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return va->type();
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};
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Attribute* clone() const
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{
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return va->clone();
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};
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/* ---------------------------------------------------------------------- */
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/* ExtendedAttribute Interface */
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/* ---------------------------------------------------------------------- */
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int get_id() const
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{
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return id;
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}
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private:
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/* ---------------------------------------------------------------------- */
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/* ---------------------------------------------------------------------- */
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friend class ExtendedAttributeSet;
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/* ---------------------------------------------------------------------- */
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/* ---------------------------------------------------------------------- */
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/**
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* The associated VectorAttribute
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*/
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VectorAttribute * va;
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/**
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* Set if the attribute can be addressed by an identifier, -1 otherwise
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*/
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int id;
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};
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/**
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* This class represents a set of ExtendedAttributes it provides fast
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* access to individual elements (by ID) and implement collective operations
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*/
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class ExtendedAttributeSet
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{
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protected:
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/**
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* Creates the ExtenededAttribute set
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* @param dispose elements upon set destruction
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*/
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ExtendedAttributeSet(bool _dispose):dispose(_dispose){};
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virtual ~ExtendedAttributeSet();
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/* ---------------------------------------------------------------------- */
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/* Method to access attributes */
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/* ---------------------------------------------------------------------- */
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/**
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* @return attribute by id or 0 if not found
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*/
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ExtendedAttribute * get_attribute(int id) const;
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/* ---------------------------------------------------------------------- */
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/* Iterators */
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/* ---------------------------------------------------------------------- */
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/**
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* Generic iterator for the set. Wraps the STL iterator for map, can be
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* used to iterate over the attributes
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*/
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class AttributeIterator
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{
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public:
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AttributeIterator& operator=(const AttributeIterator& rhs)
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{
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map_it = rhs.map_it;
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return *this;
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}
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AttributeIterator& operator++()
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{
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++map_it;
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return *this;
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}
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bool operator!=(const AttributeIterator& rhs)
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{
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return map_it != rhs.map_it;
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}
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AttributeIterator(){};
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AttributeIterator(const AttributeIterator& ait):map_it(ait.map_it){};
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AttributeIterator(const std::map<int,
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ExtendedAttribute *>::iterator& _map_it):map_it(_map_it){};
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virtual ~AttributeIterator(){};
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protected:
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std::map<int, ExtendedAttribute *>::iterator map_it;
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};
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AttributeIterator begin()
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{
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AttributeIterator it(a_set.begin());
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return it;
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}
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AttributeIterator end()
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{
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AttributeIterator it(a_set.end());
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return it;
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}
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typedef class AttributeIterator attribute_iterator;
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/* ---------------------------------------------------------------------- */
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/* Attribute map interface */
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/* ---------------------------------------------------------------------- */
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/**
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* Adds a new VirtualMachine attribute to the set
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* @param a the Extended attribute to add
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* @param id of the new attribute
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*/
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void add_attribute(ExtendedAttribute * a, int id)
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{
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a_set.insert(make_pair(id, a));
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}
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/**
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* Deletes an attribute from the set
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* @param id of the attribute
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* @return the attribute removed or 0 if not found
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*/
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ExtendedAttribute * delete_attribute(int id);
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/**
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* Init the attribute set from a vector
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* @param id_name with the ID of the attribute
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* @param auto_ids automatically generate ids for the attributes
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* @param vas vector of attribute to use
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*/
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void init_attribute_map(const std::string& id_name,
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std::vector<VectorAttribute *>& vas);
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/**
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* Abstract method to create the VirtualMachineAttributes for this set
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*/
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virtual ExtendedAttribute * attribute_factory(VectorAttribute * va,
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int id) const = 0;
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/**
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* @return the number of elements in the set
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*/
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unsigned int size()
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{
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return a_set.size();
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}
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/* ---------------------------------------------------------------------- */
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/* ---------------------------------------------------------------------- */
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/**
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* Map with the disk attributes
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*/
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std::map<int, ExtendedAttribute *> a_set;
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/**
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* Frees the VectorAttribute associated with each VirtualMachineAttribute
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* upon object destruction
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*/
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bool dispose;
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};
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#endif /*VIRTUAL_MACHINE_ATTRIBUTE_H_*/
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