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mirror of https://github.com/OpenNebula/one.git synced 2024-12-22 13:33:52 +03:00
one/include/Attribute.h
Tino Vázquez 05d147c524
M #-: Bump version 6.10.0
Also bump copyright year to 2024
2024-07-29 14:27:11 +02:00

550 lines
14 KiB
C++

/* -------------------------------------------------------------------------- */
/* Copyright 2002-2024, OpenNebula Project, OpenNebula Systems */
/* */
/* Licensed under the Apache License, Version 2.0 (the "License"); you may */
/* not use this file except in compliance with the License. You may obtain */
/* a copy of the License at */
/* */
/* http://www.apache.org/licenses/LICENSE-2.0 */
/* */
/* Unless required by applicable law or agreed to in writing, software */
/* distributed under the License is distributed on an "AS IS" BASIS, */
/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. */
/* See the License for the specific language governing permissions and */
/* limitations under the License. */
/* -------------------------------------------------------------------------- */
#ifndef ATTRIBUTE_H_
#define ATTRIBUTE_H_
#include <string>
#include <map>
#include <sstream>
#include <algorithm>
#include "NebulaUtil.h"
/**
* Attribute base class for name-value pairs. This class provides a generic
* interface to implement
*/
class Attribute
{
public:
Attribute(const std::string& aname)
: attribute_name(aname)
{
one_util::toupper(attribute_name);
// FIX Attribute name if it does not conform XML element
// naming conventions
int size = attribute_name.size();
if ((size >0 && !(isalpha(aname[0]) || aname[0] == '_')) ||
(size >=3 && (aname[0]=='X' && aname[1]=='M' && aname[2]=='L')))
{
attribute_name.insert(0, "ONE_");
}
};
virtual ~Attribute() {};
enum AttributeType
{
SIMPLE = 0,
VECTOR = 1
};
/**
* Gets the name of the attribute.
* @return the attribute name
*/
const std::string& name() const
{
return attribute_name;
};
/**
* Marshall the attribute in a single string.
* @return a string holding the attribute value.
*/
virtual std::string marshall(const char * _sep = 0) const = 0;
/**
* Write the attribute using a simple XML format.
*/
virtual void to_xml(std::ostringstream& s) const = 0;
virtual void to_json(std::ostringstream& s) const = 0;
virtual void to_xml(std::ostringstream& s,
const std::map<std::string, std::set<std::string>> &hidden) const = 0;
/**
* Builds a new attribute from a string.
*/
virtual void unmarshall(const std::string& sattr, const char * _sep = 0) = 0;
/**
* Returns the attribute type
*/
virtual AttributeType type() const = 0;
/**
* Clones the current attribute
*/
virtual Attribute* clone() const = 0;
/**
* Encrypt all secret attributes
*/
virtual void encrypt(const std::string& one_key, const std::set<std::string>& eas) {};
/**
* Decrypt all secret attributes
*/
virtual void decrypt(const std::string& one_key, const std::set<std::string>& eas) {};
protected:
/**
* The attribute name.
*/
std::string attribute_name;
static const std::string EMPTY_ATTRIBUTE;
};
/* -------------------------------------------------------------------------- */
/* -------------------------------------------------------------------------- */
/**
* The SingleAttribute class represents a simple attribute in the form
* NAME = VALUE.
*/
class SingleAttribute : public Attribute
{
public:
SingleAttribute(const std::string& name)
: Attribute(name)
{}
SingleAttribute(const std::string& name, const std::string& value)
: Attribute(name)
, attribute_value(value)
{}
SingleAttribute(const SingleAttribute& sa)
: Attribute(sa.attribute_name)
, attribute_value(sa.attribute_value)
{}
~SingleAttribute() {};
/**
* Returns the attribute value, a string.
*/
const std::string& value() const
{
return attribute_value;
};
/**
* Marshall the attribute in a single string.
* @return a string holding the attribute value.
*/
std::string marshall(const char * _sep = 0) const override
{
return attribute_value;
};
/**
* Write the attribute using a simple XML format:
*
* <attribute_name>attribute_value</attribute_name>
*
* @paran s the stream to write the attribute.
*
* NOTE: For Simple attributes hidden are in the form { "PORT". {} }
* A hidden attribute is rendered as ***
*/
void to_xml(std::ostringstream& s) const override
{
s << "<" << attribute_name << ">" << one_util::escape_xml(attribute_value)
<< "</"<< attribute_name << ">";
}
void to_xml(std::ostringstream& s,
const std::map<std::string, std::set<std::string>> &hidden) const override
{
s << "<" << attribute_name << ">";
if (hidden.find(attribute_name) != hidden.end() )
{
s << "***";
}
else
{
s << one_util::escape_xml(attribute_value);
}
s << "</"<< attribute_name << ">";
}
void to_json(std::ostringstream& s) const override
{
one_util::escape_json(attribute_value, s);
}
/**
* Builds a new attribute from a string.
*/
void unmarshall(const std::string& sattr, const char * _sep = 0) override
{
attribute_value = sattr;
};
/**
* Replaces the attribute value from a string.
*/
void replace(const std::string& sattr)
{
attribute_value = sattr;
};
/**
* Returns the attribute type
*/
AttributeType type() const override
{
return SIMPLE;
};
/**
* Clones the current attribute
*/
Attribute* clone() const override
{
return new SingleAttribute(*this);
};
/**
* Encrypt all secret attributes
*/
void encrypt(const std::string& one_key,
const std::set<std::string>& eas) override;
/**
* Decrypt all secret attributes
*/
void decrypt(const std::string& one_key,
const std::set<std::string>& eas) override;
private:
std::string attribute_value;
};
/* -------------------------------------------------------------------------- */
/* -------------------------------------------------------------------------- */
/**
* The VectorAttribute class represents an array attribute in the form
* NAME = [ VAL_NAME_1=VAL_VALUE_1,...,VAL_NAME_N=VAL_VALUE_N].
*/
class VectorAttribute : public Attribute
{
public:
VectorAttribute(const std::string& name)
: Attribute(name)
{}
VectorAttribute(const std::string& name,
const std::map<std::string, std::string>& value)
: Attribute(name)
, attribute_value(value)
{}
VectorAttribute(const VectorAttribute& va) = default;
VectorAttribute(const VectorAttribute* va)
: Attribute(va->attribute_name)
, attribute_value(va->attribute_value)
{}
VectorAttribute& operator=(const VectorAttribute& va) = default;
~VectorAttribute() {};
/**
* Returns the attribute value, a string.
*/
const std::map<std::string, std::string>& value() const
{
return attribute_value;
};
/**
* Returns the string value
* @param name of the attribute
*
* @return copy of the value of the attribute if found, empty otherwise
*
* @note Non const version must return copy, as subsequent call to replace or remove
* may change the value
*/
std::string vector_value(const std::string& name);
/**
* Returns the string value
* @param name of the attribute
*
* @return reference of the value of the attribute if found, empty otherwise
*
* @note It's safe to return reference here, as we are using
* the const object, which can't change the value
*/
const std::string& vector_value(const std::string& name) const;
/**
* Returns the value of the given element of the VectorAttribute
*
* @param name of the attribute
* @param value, not set if the element is not found of has invalid type
*
* @return 0 on success, -1 otherwise
*/
template<typename T>
int vector_value(const std::string& name, T& value) const
{
auto it = attribute_value.find(name);
if ( it == attribute_value.end() )
{
return -1;
}
if ( it->second.empty() )
{
return -1;
}
if (std::is_unsigned<T>::value)
{
// Do not accept negative values for unsigned
if (one_util::trim(it->second)[0] == '-')
{
return -1;
}
}
std::istringstream iss(it->second);
iss >> value;
if (iss.fail() || !iss.eof())
{
return -1;
}
return 0;
}
/**
* Returns the value of the given element of the VectorAttribute.
* If element is invalid, returns default value
*
* @param name of the attribute
* @param value always set, if element is invalid set default_value
* @param default_value used if element is invalid
*/
template<typename T>
void vector_value(const std::string& name,
T& value,
const T& default_value) const
{
if (vector_value(name, value) != 0)
{
value = default_value;
}
}
int vector_value(const std::string& name, std::string& value) const;
int vector_value(const std::string& name, bool& value) const;
/**
* Returns the value of the given element of the VectorAttribute
*
* @param name Name of the attribute
* @param value Integer value, if an error occurred the string returned is
* empty and value is not set
*
* @return the value in string form on success, "" otherwise
*/
template<typename T>
const std::string& vector_value_str(const std::string& name, T& value) const
{
auto it = attribute_value.find(name);
if ( it == attribute_value.end() )
{
return EMPTY_ATTRIBUTE;
}
if ( it->second.empty() )
{
return EMPTY_ATTRIBUTE;
}
std::istringstream iss(it->second);
iss >> value;
if (iss.fail() || !iss.eof())
{
return EMPTY_ATTRIBUTE;
}
return it->second;
}
/**
* Marshall the attribute in a single string. The string MUST be freed
* by the calling function. The string is in the form:
* "VAL_NAME_1=VAL_VALUE_1,...,VAL_NAME_N=VAL_VALUE_N".
* @return a string (allocated in the heap) holding the attribute value.
*/
std::string marshall(const char * _sep = 0) const override;
/**
* Write the attribute using a simple XML format:
*
* <attribute_name>
* <val_name_1>val_value_1</val_name_1>
* ...
* <val_name_n>val_value_n</val_name_n>
* </attribute_name>
*
* NOTE: For Vector attributes hidden are in the form { "DB", { "USER", "PASSWD"} }
* A hidden attribute is rendered as ***
*/
void to_xml(std::ostringstream& s) const override;
void to_xml(std::ostringstream& s,
const std::map<std::string, std::set<std::string>> &hidden) const override;
void to_json(std::ostringstream& s) const override;
/**
* Builds a new attribute from a string of the form:
* "VAL_NAME_1=VAL_VALUE_1,...,VAL_NAME_N=VAL_VALUE_N".
*/
void unmarshall(const std::string& sattr, const char * _sep = 0) override;
/**
* Replace the value of the given attribute with the provided map
*/
void replace(const std::map<std::string, std::string>& attr);
/**
* The attributes from vattr will be copied to this vector
* @param attr Vector attribute to merge
* @param replace True to replace existing values, false to copy values
* only if they don't exist in this vector attribute
*/
void merge(const VectorAttribute* vattr, bool replace);
/**
* Replace the value of the given vector attribute
*/
template<typename T>
void replace(const std::string& name, const T& value)
{
std::ostringstream oss;
oss << value;
replace(name, oss.str());
}
void replace(const std::string& name, bool value)
{
if (value == true)
{
replace(name, "YES");
}
else
{
replace(name, "NO");
}
}
void replace(const std::string& name, const std::string& value);
/**
* Removes the given attribute from the vector
* @param name of the attribute
*/
void remove(const std::string& name);
/**
* Returns the attribute type
*/
AttributeType type() const override
{
return VECTOR;
};
/**
* Clones the current attribute
*/
VectorAttribute* clone() const override
{
return new VectorAttribute(*this);
};
/**
* Clear the vector attribute values
*/
void clear()
{
attribute_value.clear();
}
/**
* @return true if the vector attribute contains no values
*/
bool empty() const
{
return attribute_value.empty();
}
/**
* Encrypt all secret attributes
*/
void encrypt(const std::string& one_key,
const std::set<std::string>& eas) override;
/**
* Decrypt all secret attributes
*/
void decrypt(const std::string& one_key,
const std::set<std::string>& eas) override;
private:
static const char * magic_sep;
static const int magic_sep_size;
std::map<std::string, std::string> attribute_value;
};
#endif /*ATTRIBUTE_H_*/