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191 lines
5.5 KiB
C++
191 lines
5.5 KiB
C++
/* -------------------------------------------------------------------------- */
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/* Copyright 2002-2010, OpenNebula Project Leads (OpenNebula.org) */
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/* */
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/* Licensed under the Apache License, Version 2.0 (the "License"); you may */
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/* not use this file except in compliance with the License. You may obtain */
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/* a copy of the License at */
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/* */
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/* http://www.apache.org/licenses/LICENSE-2.0 */
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/* */
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/* Unless required by applicable law or agreed to in writing, software */
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/* distributed under the License is distributed on an "AS IS" BASIS, */
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/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. */
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/* See the License for the specific language governing permissions and */
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/* limitations under the License. */
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/* -------------------------------------------------------------------------- */
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#ifndef POOL_SQL_H_
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#define POOL_SQL_H_
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#include <map>
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#include <string>
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#include <queue>
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#include "SqlDB.h"
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#include "PoolObjectSQL.h"
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#include "Log.h"
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#include "Hook.h"
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using namespace std;
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/**
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* PoolSQL class. Provides a base class to implement persistent generic pools.
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* The PoolSQL provides a synchronization mechanism (mutex) to operate in
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* multithreaded applications. Any modification or access function to the pool
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* SHOULD block the mutex.
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*/
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class PoolSQL: public Callbackable, Hookable
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{
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public:
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/**
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* Initializes the oid counter. This function sets lastOID to
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* the last used Object identifier by querying the corresponding database
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* table. This function SHOULD be called before any pool related function.
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* @param _db a pointer to the database
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* @param table the name of the table supporting the pool (to set the oid
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* counter). If null the OID counter is not updated.
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*/
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PoolSQL(SqlDB * _db, const char * table=0);
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virtual ~PoolSQL();
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/**
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* Allocates a new object, writting it in the pool database. No memory is
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* allocated for the object.
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* @param objsql an initialized ObjectSQL
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* @return the oid assigned to the object or -1 in case of failure
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*/
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virtual int allocate(
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PoolObjectSQL *objsql);
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/**
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* Gets an object from the pool (if needed the object is loaded from the
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* database).
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* @param oid the object unique identifier
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* @param lock locks the object if true
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*
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* @return a pointer to the object, 0 in case of failure
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*/
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virtual PoolObjectSQL * get(
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int oid,
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bool lock);
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/**
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* Finds a set objects that satisfies a given condition
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* @param oids a vector with the oids of the objects.
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* @param the name of the DB table.
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* @param where condition in SQL format.
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*
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* @return 0 on success
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*/
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virtual int search(
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vector<int>& oids,
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const char * table,
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const string& where);
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/**
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* Updates the object's data in the data base. The object mutex SHOULD be
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* locked.
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* @param objsql a pointer to the object
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*
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* @return 0 on success.
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*/
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virtual int update(
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PoolObjectSQL * objsql)
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{
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int rc;
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rc = objsql->update(db);
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if ( rc == 0 )
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{
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do_hooks(objsql, Hook::UPDATE);
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}
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return rc;
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};
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/**
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* Removes all the elements from the pool
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*/
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void clean();
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protected:
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/**
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* Pointer to the database.
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*/
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SqlDB * db;
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/**
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* Function to lock the pool
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*/
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void lock()
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{
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pthread_mutex_lock(&mutex);
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};
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/**
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* Function to unlock the pool
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*/
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void unlock()
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{
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pthread_mutex_unlock(&mutex);
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};
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private:
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pthread_mutex_t mutex;
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/**
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* Max size for the pool, to control the memory footprint of the pool. This
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* number MUST be greater than the max. number of objects that are
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* accessed simultaneously.
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*/
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static const unsigned int MAX_POOL_SIZE;
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/**
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* Last object ID assigned to an object. It must be initialized by the
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* target pool.
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*/
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int lastOID;
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/**
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* The pool is implemented with a Map of SQL object pointers, using the
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* OID as key.
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*/
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map<int,PoolObjectSQL *> pool;
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/**
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* Factory method, must return an ObjectSQL pointer to an allocated pool
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* specific object.
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*/
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virtual PoolObjectSQL * create() = 0;
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/**
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* OID queue to implement a FIFO-like replacement policy for the pool
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* cache.
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*/
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queue<int> oid_queue;
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/**
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* FIFO-like replacement policy function. Before removing an object (pop)
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* from the cache its lock is checked. The object is removed only if
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* the associated mutex IS NOT blocked. Otherwise the oid is sent to the
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* back of the queue.
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*/
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void replace();
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/**
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* Callback to set the lastOID (PoolSQL::PoolSQL)
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*/
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int init_cb(void *nil, int num, char **values, char **names);
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/**
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* Callback to store the IDs of pool objects (PoolSQL::search)
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*/
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int search_cb(void *_oids, int num, char **values, char **names);
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};
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#endif /*POOL_SQL_H_*/ |