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179 lines
6.5 KiB
C++
179 lines
6.5 KiB
C++
/* -------------------------------------------------------------------------- */
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/* Copyright 2002-2010, OpenNebula Project Leads (OpenNebula.org) */
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/* */
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/* Licensed under the Apache License, Version 2.0 (the "License"); you may */
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/* not use this file except in compliance with the License. You may obtain */
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/* a copy of the License at */
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/* */
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/* http://www.apache.org/licenses/LICENSE-2.0 */
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/* */
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/* Unless required by applicable law or agreed to in writing, software */
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/* distributed under the License is distributed on an "AS IS" BASIS, */
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/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. */
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/* See the License for the specific language governing permissions and */
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/* limitations under the License. */
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/* -------------------------------------------------------------------------- */
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#ifndef VIRTUAL_MACHINE_HOOK_H_
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#define VIRTUAL_MACHINE_HOOK_H_
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#include <vector>
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#include <string>
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#include "Hook.h"
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#include "VirtualMachine.h"
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using namespace std;
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/**
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* This class is general VM Allocate Hook that executes a command locally
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* when the VM is inserted in the database. The VirtualMachine object is
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* looked
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*/
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class VirtualMachineAllocateHook : public Hook
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{
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public:
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// -------------------------------------------------------------------------
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// Init a LOCAL hook of ALLOCATE type
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// -------------------------------------------------------------------------
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VirtualMachineAllocateHook(const string& name,
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const string& cmd,
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const string& args):
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Hook(name, cmd, args, Hook::ALLOCATE, false){};
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~VirtualMachineAllocateHook(){};
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// -------------------------------------------------------------------------
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// Hook methods
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// -------------------------------------------------------------------------
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void do_hook(void *arg);
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};
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/**
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* This class provides basic functionality to store VM states for state Hooks.
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* The state Map is shared by all the State hooks. A maintenance hook that
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* updates the map should be added.
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*/
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class VirtualMachineStateMapHook: public Hook
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{
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public:
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virtual void do_hook(void *arg) = 0;
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protected:
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// -------------------------------------------------------------------------
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// Init the Map
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// -------------------------------------------------------------------------
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VirtualMachineStateMapHook(const string& name,
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const string& cmd,
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const string& args,
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bool remote):
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Hook(name, cmd, args, Hook::UPDATE | Hook::ALLOCATE, remote){};
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virtual ~VirtualMachineStateMapHook(){};
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// -------------------------------------------------------------------------
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// Functions to handle the VM state map
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// -------------------------------------------------------------------------
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/**
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* Gets the state associated to the VM
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* @param id of the VM
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* @param lcm_state (previous) of the VM
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* @return 0 if the previous state for the VM has been recorded
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*/
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int get_state(int id,
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VirtualMachine::LcmState &lcm_state,
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VirtualMachine::VmState &vm_state);
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/**
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* Updates the state associated to the VM
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* @param id of the VM
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* @param lcm_state (current) of the VM
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*/
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void update_state (int id,
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VirtualMachine::LcmState lcm_state,
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VirtualMachine::VmState vm_state);
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private:
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struct VmStates
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{
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VmStates(VirtualMachine::LcmState _lcm, VirtualMachine::VmState _vm):
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lcm(_lcm), vm(_vm){};
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VirtualMachine::LcmState lcm;
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VirtualMachine::VmState vm;
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};
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/**
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* The state Map for the VMs
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*/
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static map<int,VmStates> vm_states;
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};
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/**
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* This class is a general VM State Hook that executes a command locally or
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* remotelly when the VM gets into a given state (one shot). The VirtualMachine
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* object is looked when the hook is invoked.
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*/
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class VirtualMachineStateHook : public VirtualMachineStateMapHook
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{
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public:
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// -------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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/**
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* Creates a VirtualMachineStateHook
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* @param name of the hook
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* @param cmd for the hook
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* @param args for the hook
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* @param _state the hook will be executed when the VM enters this state
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* @param remote the hook will be executed on the target resource
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*/
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VirtualMachineStateHook(const string& name,
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const string& cmd,
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const string& args,
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bool remote,
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VirtualMachine::LcmState _lcm,
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VirtualMachine::VmState _vm):
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VirtualMachineStateMapHook(name,cmd,args,remote), lcm(_lcm), vm(_vm){};
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~VirtualMachineStateHook(){};
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// -------------------------------------------------------------------------
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// Hook methods
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// -------------------------------------------------------------------------
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void do_hook(void *arg);
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private:
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/**
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* The target LCM state
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*/
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VirtualMachine::LcmState lcm;
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/**
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* The target DM state
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*/
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VirtualMachine::VmState vm;
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};
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/**
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* This class implements a state Map updater, one hook of this type should be
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* added in order to mantain the VM state map.
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*/
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class VirtualMachineUpdateStateHook : public VirtualMachineStateMapHook
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{
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public:
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// -------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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VirtualMachineUpdateStateHook():
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VirtualMachineStateMapHook("","","",false){};
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~VirtualMachineUpdateStateHook(){};
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// -------------------------------------------------------------------------
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// Hook methods
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// -------------------------------------------------------------------------
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void do_hook(void *arg);
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};
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#endif
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