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168 lines
5.8 KiB
C++
168 lines
5.8 KiB
C++
/* -------------------------------------------------------------------------- */
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/* Copyright 2002-2012, OpenNebula Project Leads (OpenNebula.org) */
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/* */
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/* Licensed under the Apache License, Version 2.0 (the "License"); you may */
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/* not use this file except in compliance with the License. You may obtain */
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/* a copy of the License at */
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/* */
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/* http://www.apache.org/licenses/LICENSE-2.0 */
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/* */
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/* Unless required by applicable law or agreed to in writing, software */
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/* distributed under the License is distributed on an "AS IS" BASIS, */
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/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. */
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/* See the License for the specific language governing permissions and */
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/* limitations under the License. */
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/* -------------------------------------------------------------------------- */
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#ifndef HOST_HOOK_H_
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#define HOST_HOOK_H_
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#include <vector>
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#include <string>
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#include "Hook.h"
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#include "Host.h"
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using namespace std;
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/**
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* This class is general Host Allocate Hook that executes a command when the
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* Host is inserted in the database. The Host object is looked
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*/
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class HostAllocateHook : public Hook
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{
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public:
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// -------------------------------------------------------------------------
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// Init a LOCAL hook of ALLOCATE type
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// -------------------------------------------------------------------------
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HostAllocateHook(const string& name,
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const string& cmd,
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const string& args,
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bool remote):
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Hook(name, cmd, args, Hook::ALLOCATE, remote){};
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~HostAllocateHook(){};
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// -------------------------------------------------------------------------
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// Hook methods
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// -------------------------------------------------------------------------
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void do_hook(void *arg);
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};
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/**
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* This class provides basic functionality to store Hook states for state Hooks.
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* The state Map is shared by all the State hooks. A maintenance hook that
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* updates the map should be added.
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*/
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class HostStateMapHook: public Hook
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{
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public:
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virtual void do_hook(void *arg) = 0;
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protected:
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// -------------------------------------------------------------------------
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// Init the Map
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// -------------------------------------------------------------------------
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HostStateMapHook(const string& name,
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const string& cmd,
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const string& args,
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bool remote):
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Hook(name, cmd, args, Hook::UPDATE | Hook::ALLOCATE, remote){};
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virtual ~HostStateMapHook(){};
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// -------------------------------------------------------------------------
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// Functions to handle the VM state map
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// -------------------------------------------------------------------------
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/**
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* Gets the state associated to the Host
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* @param id of the Host
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* @param state (previous) of the Host
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* @return 0 if the previous state for the Host has been recorded
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*/
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int get_state(int id, Host::HostState &state);
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/**
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* Updates the state associated to the Host
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* @param id of the Host
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* @param state (current) of the Host
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*/
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void update_state (int id, Host::HostState state);
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/**
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* Frees the resources associated with a host
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* @param id of the Host
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*/
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void remove_host (int id);
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private:
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/**
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* The state Map for the Hosts
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*/
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static map<int,Host::HostState> host_states;
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};
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/**
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* This class is a general Host State Hook that executes a command locally or
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* remotelly when the Host gets into a given state (one shot). The Host
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* object is looked when the hook is invoked.
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*/
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class HostStateHook : public HostStateMapHook
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{
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public:
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// -------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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/**
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* Creates a HostStateHook
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* @param name of the hook
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* @param cmd for the hook
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* @param args for the hook
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* @param remote the hook will be executed on the target resource
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* @param _state the hook will be executed when the Host enters this
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* state
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*/
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HostStateHook(const string& name,
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const string& cmd,
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const string& args,
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bool remote,
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Host::HostState _state):
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HostStateMapHook(name,cmd,args,remote), state(_state){};
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~HostStateHook(){};
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// -------------------------------------------------------------------------
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// Hook methods
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// -------------------------------------------------------------------------
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void do_hook(void *arg);
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private:
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/**
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* The target Host state
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*/
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Host::HostState state;
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};
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/**
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* This class implements a state Map updater, one hook of this type should be
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* added in order to mantain the VM state map.
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*/
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class HostUpdateStateHook : public HostStateMapHook
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{
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public:
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// -------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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HostUpdateStateHook():
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HostStateMapHook("","","",false){};
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~HostUpdateStateHook(){};
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// -------------------------------------------------------------------------
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// Hook methods
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// -------------------------------------------------------------------------
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void do_hook(void *arg);
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};
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#endif
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