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one/include/VirtualMachineAttribute.h
2020-04-30 15:00:02 +02:00

141 lines
5.0 KiB
C++

/* -------------------------------------------------------------------------- */
/* Copyright 2002-2020, OpenNebula Project, OpenNebula Systems */
/* */
/* Licensed under the Apache License, Version 2.0 (the "License"); you may */
/* not use this file except in compliance with the License. You may obtain */
/* a copy of the License at */
/* */
/* http://www.apache.org/licenses/LICENSE-2.0 */
/* */
/* Unless required by applicable law or agreed to in writing, software */
/* distributed under the License is distributed on an "AS IS" BASIS, */
/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. */
/* See the License for the specific language governing permissions and */
/* limitations under the License. */
/* -------------------------------------------------------------------------- */
#ifndef VIRTUAL_MACHINE_ATTRIBUTE_H_
#define VIRTUAL_MACHINE_ATTRIBUTE_H_
#include "ExtendedAttribute.h"
/**
* This class represents a generic VirtualMachine attribute, it exposes the
* basic VectorAttribute interface and can be decorated with functionality
* for an specific class, (e.g. disks or nics).
*
* The attribute operates directly on the VirtualMachineTemplate attribute. IT
* IS NOT CLONED OR COPIED
*/
class VirtualMachineAttribute: public ExtendedAttribute
{
protected:
/**
* Creates the attribute with a reference to a VectorAttribute. The object
* is shared and WILL BE modified through this interface.
* @param va pointer to the VectorAttribute.
*/
VirtualMachineAttribute(VectorAttribute *_va):
ExtendedAttribute(_va){};
VirtualMachineAttribute(VectorAttribute *_va, int _id):
ExtendedAttribute(_va, _id) {};
virtual ~VirtualMachineAttribute(){};
/* ---------------------------------------------------------------------- */
/* VirtualMachineAttribute Interface */
/* ---------------------------------------------------------------------- */
/**
* Sets the flag in the attribute in the form (FLAG="YES")
*/
void set_flag(const string& flag)
{
replace(flag, true);
};
/**
* Clears a previously set flag
*/
void clear_flag(const string& flag)
{
remove(flag);
};
bool is_flag(const string& flag) const
{
bool value;
vector_value(flag, value);
return value;
}
private:
friend class VirtualMachineAttributeSet;
};
/**
* This class represents a set of VirtualMachineAttributes it provides fast
* access to individual elements (by ID) and implement collective operations
*/
class VirtualMachineAttributeSet : public ExtendedAttributeSet
{
protected:
/**
* Creates the VirtualMachineAttribute set
* @param dispose elements upon set destruction
*/
VirtualMachineAttributeSet(bool _dispose):ExtendedAttributeSet(_dispose){};
virtual ~VirtualMachineAttributeSet(){};
/* ---------------------------------------------------------------------- */
/* Methods to access attributes */
/* ---------------------------------------------------------------------- */
/**
* @return attribute by id or 0 if not found
*/
VirtualMachineAttribute * get_attribute(int id) const
{
return static_cast<VirtualMachineAttribute *>(
ExtendedAttributeSet::get_attribute(id));
}
/**
* @return attribute with the given flag set or 0 if not found
*/
VirtualMachineAttribute * get_attribute(const string& flag) const;
/**
* Deletes the attribute with the given flag set.
* @return Pointer to the attribute or 0 if not found
*/
VirtualMachineAttribute * remove_attribute(const string& flag);
/**
* Sets flag in a VirtualMachineAttribute
* @param a_id of the attribute
* @param flag_name
* @return 0 on success
*/
int set_flag(int a_id, const string& flag_name);
/**
* Clears the flag from the VirtualMachineAttributes in the set.
* @return the attribute for which the flag was cleared, 0 if none
*/
VirtualMachineAttribute * clear_flag(const string& flag_name);
/* ---------------------------------------------------------------------- */
/* Attribute map interface */
/* ---------------------------------------------------------------------- */
/**
* Abstract method to create the VirtualMachineAttributes for this set
*/
virtual ExtendedAttribute * attribute_factory(VectorAttribute * va,
int id) const = 0;
};
#endif /*VIRTUAL_MACHINE_ATTRIBUTE_H_*/