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dhcp-network: make clear that we are ANDing Fragment offset field with mask
Reading BPF assembly written as C macros is inherently difficult. Don't make it harder than necessary and provide clearer explanation in the comment.
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@ -46,7 +46,7 @@ int dhcp_network_bind_raw_socket(int index, union sockaddr_union *link,
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BPF_JUMP(BPF_JMP + BPF_JEQ + BPF_K, 0, 1, 0), /* A == 0 ? */
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BPF_STMT(BPF_RET + BPF_K, 0), /* ignore */
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BPF_STMT(BPF_LD + BPF_H + BPF_ABS, offsetof(DHCPPacket, ip.frag_off)), /* A <- Flags + Fragment offset */
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BPF_STMT(BPF_ALU + BPF_AND + BPF_K, 0x1fff), /* A <- A & 0x1fff */
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BPF_STMT(BPF_ALU + BPF_AND + BPF_K, 0x1fff), /* A <- A & 0x1fff (Fragment offset) */
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BPF_JUMP(BPF_JMP + BPF_JEQ + BPF_K, 0, 1, 0), /* A == 0 ? */
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BPF_STMT(BPF_RET + BPF_K, 0), /* ignore */
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BPF_STMT(BPF_LD + BPF_H + BPF_ABS, offsetof(DHCPPacket, udp.dest)), /* A <- UDP destination port */
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