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/*-*- Mode: C; c-basic-offset: 8 -*-*/
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/***
This file is part of systemd .
Copyright 2010 Lennart Poettering
systemd is free software ; you can redistribute it and / or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation ; either version 2 of the License , or
( at your option ) any later version .
systemd is distributed in the hope that it will be useful , but
WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
General Public License for more details .
You should have received a copy of the GNU General Public License
along with systemd ; If not , see < http : //www.gnu.org/licenses/>.
* * */
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# include <errno.h>
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# include "unit.h"
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# include "target.h"
# include "load-fragment.h"
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# include "log.h"
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static const UnitActiveState state_translation_table [ _TARGET_STATE_MAX ] = {
[ TARGET_DEAD ] = UNIT_INACTIVE ,
[ TARGET_ACTIVE ] = UNIT_ACTIVE
} ;
static const char * const state_string_table [ _TARGET_STATE_MAX ] = {
[ TARGET_DEAD ] = " dead " ,
[ TARGET_ACTIVE ] = " active "
} ;
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static int target_init ( Unit * u ) {
int r ;
assert ( u ) ;
/* Make sure this config file actually exists */
if ( ( r = unit_load_fragment_and_dropin ( u ) ) < = 0 )
return r < 0 ? r : - ENOENT ;
return 0 ;
}
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static void target_dump ( Unit * u , FILE * f , const char * prefix ) {
Target * t = TARGET ( u ) ;
assert ( t ) ;
assert ( f ) ;
fprintf ( f ,
" %sTarget State: %s \n " ,
prefix , state_string_table [ t - > state ] ) ;
}
static void target_set_state ( Target * t , TargetState state ) {
TargetState old_state ;
assert ( t ) ;
old_state = t - > state ;
t - > state = state ;
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log_debug ( " %s changed %s → %s " , unit_id ( UNIT ( t ) ) , state_string_table [ old_state ] , state_string_table [ state ] ) ;
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unit_notify ( UNIT ( t ) , state_translation_table [ old_state ] , state_translation_table [ state ] ) ;
}
static int target_start ( Unit * u ) {
Target * t = TARGET ( u ) ;
assert ( t ) ;
assert ( t - > state = = TARGET_DEAD ) ;
target_set_state ( t , TARGET_ACTIVE ) ;
return 0 ;
}
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static int target_stop ( Unit * u ) {
Target * t = TARGET ( u ) ;
assert ( t ) ;
assert ( t - > state = = TARGET_ACTIVE ) ;
target_set_state ( t , TARGET_DEAD ) ;
return 0 ;
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}
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static UnitActiveState target_active_state ( Unit * u ) {
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assert ( u ) ;
return state_translation_table [ TARGET ( u ) - > state ] ;
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}
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const UnitVTable target_vtable = {
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. suffix = " .target " ,
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. init = target_init ,
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. dump = target_dump ,
. start = target_start ,
. stop = target_stop ,
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. active_state = target_active_state
} ;