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systemd/target.c

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/*-*- Mode: C; c-basic-offset: 8 -*-*/
/***
This file is part of systemd.
Copyright 2010 Lennart Poettering
systemd is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
systemd is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with systemd; If not, see <http://www.gnu.org/licenses/>.
***/
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#include <errno.h>
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#include "unit.h"
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#include "target.h"
#include "load-fragment.h"
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#include "log.h"
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static const UnitActiveState state_translation_table[_TARGET_STATE_MAX] = {
[TARGET_DEAD] = UNIT_INACTIVE,
[TARGET_ACTIVE] = UNIT_ACTIVE
};
static const char* const state_string_table[_TARGET_STATE_MAX] = {
[TARGET_DEAD] = "dead",
[TARGET_ACTIVE] = "active"
};
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static int target_init(Unit *u) {
int r;
assert(u);
/* Make sure this config file actually exists */
if ((r = unit_load_fragment_and_dropin(u)) <= 0)
return r < 0 ? r : -ENOENT;
return 0;
}
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static void target_dump(Unit *u, FILE *f, const char *prefix) {
Target *t = TARGET(u);
assert(t);
assert(f);
fprintf(f,
"%sTarget State: %s\n",
prefix, state_string_table[t->state]);
}
static void target_set_state(Target *t, TargetState state) {
TargetState old_state;
assert(t);
old_state = t->state;
t->state = state;
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log_debug("%s changed %s → %s", unit_id(UNIT(t)), state_string_table[old_state], state_string_table[state]);
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unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state]);
}
static int target_start(Unit *u) {
Target *t = TARGET(u);
assert(t);
assert(t->state == TARGET_DEAD);
target_set_state(t, TARGET_ACTIVE);
return 0;
}
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static int target_stop(Unit *u) {
Target *t = TARGET(u);
assert(t);
assert(t->state == TARGET_ACTIVE);
target_set_state(t, TARGET_DEAD);
return 0;
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}
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static UnitActiveState target_active_state(Unit *u) {
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assert(u);
return state_translation_table[TARGET(u)->state];
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}
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const UnitVTable target_vtable = {
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.suffix = ".target",
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.init = target_init,
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.dump = target_dump,
.start = target_start,
.stop = target_stop,
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.active_state = target_active_state
};