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manager: prevent cleanup of triggering units before we start the handler

This fixes the following case:
OnFailure= would be spawned correctly, but OnSuccess= would be
spawned without the MONITOR_* metadata, because we'd "collect" the unit
that started successfully. So let's block cleanup while we have a job
running for the handler. The job cannot last infinitely, so at some point
we'll be able to collect both.
This commit is contained in:
Zbigniew Jędrzejewski-Szmek 2022-03-02 13:09:06 +01:00 committed by Luca Boccassi
parent 7a5049c780
commit 02de9614d4

View File

@ -375,6 +375,20 @@ int unit_set_description(Unit *u, const char *description) {
return 0;
}
static bool unit_success_failure_handler_has_jobs(Unit *unit) {
Unit *other;
UNIT_FOREACH_DEPENDENCY(other, unit, UNIT_ATOM_ON_SUCCESS)
if (other->job || other->nop_job)
return true;
UNIT_FOREACH_DEPENDENCY(other, unit, UNIT_ATOM_ON_FAILURE)
if (other->job || other->nop_job)
return true;
return false;
}
bool unit_may_gc(Unit *u) {
UnitActiveState state;
int r;
@ -389,10 +403,7 @@ bool unit_may_gc(Unit *u) {
* in unit_gc_sweep(), but using markers to properly collect dependency loops.
*/
if (u->job)
return false;
if (u->nop_job)
if (u->job || u->nop_job)
return false;
state = unit_active_state(u);
@ -427,6 +438,10 @@ bool unit_may_gc(Unit *u) {
assert_not_reached();
}
/* Check if any OnFailure= or on Success= jobs may be pending */
if (unit_success_failure_handler_has_jobs(u))
return false;
if (u->cgroup_path) {
/* If the unit has a cgroup, then check whether there's anything in it. If so, we should stay
* around. Units with active processes should never be collected. */