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socket: New option 'FlushPending' (boolean) to flush socket before entering listening state
Disabled by default. When Enabled, before listening on the socket, flush the content. Applies when Accept=no only.
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parent
f77d6ec953
commit
3e5f04bf64
@ -415,6 +415,7 @@ Most socket unit settings are available to transient units.
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✓ SocketMode=
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✓ DirectoryMode=
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✓ Accept=
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✓ FlushPending=
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✓ Writable=
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✓ MaxConnections=
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✓ MaxConnectionsPerSource=
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@ -3950,6 +3950,8 @@ node /org/freedesktop/systemd1/unit/avahi_2ddaemon_2esocket {
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@org.freedesktop.DBus.Property.EmitsChangedSignal("false")
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readonly u NRefused = ...;
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@org.freedesktop.DBus.Property.EmitsChangedSignal("false")
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readonly u FlushPending = ...;
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@org.freedesktop.DBus.Property.EmitsChangedSignal("false")
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readonly s FileDescriptorName = '...';
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@org.freedesktop.DBus.Property.EmitsChangedSignal("const")
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readonly i SocketProtocol = ...;
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@ -5031,6 +5033,8 @@ node /org/freedesktop/systemd1/unit/avahi_2ddaemon_2esocket {
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<variablelist class="dbus-property" generated="True" extra-ref="NRefused"/>
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<variablelist class="dbus-property" generated="True" extra-ref="FlushPending"/>
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<variablelist class="dbus-property" generated="True" extra-ref="FileDescriptorName"/>
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<variablelist class="dbus-property" generated="True" extra-ref="SocketProtocol"/>
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@ -5508,6 +5512,10 @@ node /org/freedesktop/systemd1/unit/avahi_2ddaemon_2esocket {
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meaning as they have for the corresponding field of service units (see above). In addition to that,
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the value <literal>service-failed-permanent</literal> indicates that the service of this socket failed
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continuously.</para>
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<para><varname>FlushPending</varname> specifies whether to flush the socket
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just before entering the listening state. This setting only applies to sockets with
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<varname>Accept=</varname> set to <literal>no</literal>.</para>
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</refsect2>
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</refsect1>
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@ -427,6 +427,18 @@
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false, in read-only mode. Defaults to false.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><varname>FlushPending=</varname></term>
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<listitem><para>Takes a boolean argument. May only be used when
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<option>Accept=no</option>. If yes, the socket's buffers are cleared after the
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triggered service exited. This causes any pending data to be
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flushed and any pending incoming connections to be rejected. If no, the
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socket's buffers won't be cleared, permitting the service to handle any
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pending connections after restart, which is the usually expected behaviour.
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Defaults to <option>no</option>.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><varname>MaxConnections=</varname></term>
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<listitem><para>The maximum number of connections to
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@ -86,6 +86,7 @@ const sd_bus_vtable bus_socket_vtable[] = {
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SD_BUS_PROPERTY("SocketMode", "u", bus_property_get_mode, offsetof(Socket, socket_mode), SD_BUS_VTABLE_PROPERTY_CONST),
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SD_BUS_PROPERTY("DirectoryMode", "u", bus_property_get_mode, offsetof(Socket, directory_mode), SD_BUS_VTABLE_PROPERTY_CONST),
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SD_BUS_PROPERTY("Accept", "b", bus_property_get_bool, offsetof(Socket, accept), SD_BUS_VTABLE_PROPERTY_CONST),
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SD_BUS_PROPERTY("FlushPending", "b", bus_property_get_bool, offsetof(Socket, flush_pending), SD_BUS_VTABLE_PROPERTY_CONST),
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SD_BUS_PROPERTY("Writable", "b", bus_property_get_bool, offsetof(Socket, writable), SD_BUS_VTABLE_PROPERTY_CONST),
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SD_BUS_PROPERTY("KeepAlive", "b", bus_property_get_bool, offsetof(Socket, keep_alive), SD_BUS_VTABLE_PROPERTY_CONST),
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SD_BUS_PROPERTY("KeepAliveTimeUSec", "t", bus_property_get_usec, offsetof(Socket, keep_alive_time), SD_BUS_VTABLE_PROPERTY_CONST),
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@ -179,6 +180,9 @@ static int bus_socket_set_transient_property(
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if (streq(name, "Accept"))
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return bus_set_transient_bool(u, name, &s->accept, message, flags, error);
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if (streq(name, "FlushPending"))
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return bus_set_transient_bool(u, name, &s->flush_pending, message, flags, error);
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if (streq(name, "Writable"))
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return bus_set_transient_bool(u, name, &s->writable, message, flags, error);
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@ -391,6 +391,7 @@ Socket.SocketGroup, config_parse_user_group_compat, 0,
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Socket.SocketMode, config_parse_mode, 0, offsetof(Socket, socket_mode)
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Socket.DirectoryMode, config_parse_mode, 0, offsetof(Socket, directory_mode)
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Socket.Accept, config_parse_bool, 0, offsetof(Socket, accept)
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Socket.FlushPending, config_parse_bool, 0, offsetof(Socket, flush_pending)
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Socket.Writable, config_parse_bool, 0, offsetof(Socket, writable)
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Socket.MaxConnections, config_parse_unsigned, 0, offsetof(Socket, max_connections)
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Socket.MaxConnectionsPerSource, config_parse_unsigned, 0, offsetof(Socket, max_connections_per_source)
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@ -72,6 +72,7 @@ static const UnitActiveState state_translation_table[_SOCKET_STATE_MAX] = {
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static int socket_dispatch_io(sd_event_source *source, int fd, uint32_t revents, void *userdata);
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static int socket_dispatch_timer(sd_event_source *source, usec_t usec, void *userdata);
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static void flush_ports(Socket *s);
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static void socket_init(Unit *u) {
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Socket *s = SOCKET(u);
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@ -669,6 +670,11 @@ static void socket_dump(Unit *u, FILE *f, const char *prefix) {
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prefix, s->n_connections,
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prefix, s->max_connections,
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prefix, s->max_connections_per_source);
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else
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fprintf(f,
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"%sFlushPending: %s\n",
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prefix, yes_no(s->flush_pending));
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if (s->priority >= 0)
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fprintf(f,
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@ -2201,6 +2207,11 @@ static void socket_enter_listening(Socket *s) {
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int r;
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assert(s);
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if (!s->accept && s->flush_pending) {
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log_unit_debug(UNIT(s), "Flushing socket before listening.");
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flush_ports(s);
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}
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r = socket_watch_fds(s);
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if (r < 0) {
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log_unit_warning_errno(UNIT(s), r, "Failed to watch sockets: %m");
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@ -110,6 +110,7 @@ struct Socket {
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bool accept;
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bool remove_on_stop;
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bool writable;
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bool flush_pending;
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int socket_protocol;
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@ -1956,6 +1956,7 @@ static int bus_append_socket_property(sd_bus_message *m, const char *field, cons
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int r;
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if (STR_IN_SET(field, "Accept",
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"FlushPending",
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"Writable",
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"KeepAlive",
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"NoDelay",
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