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unit-printf: before resolving exec context specifiers check whether the object actually has an exec context

This commit is contained in:
Lennart Poettering 2012-09-18 11:40:01 +02:00
parent 41f9172f42
commit 3ef63c3174
7 changed files with 49 additions and 9 deletions

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@ -1797,6 +1797,8 @@ DEFINE_STRING_TABLE_LOOKUP(mount_result, MountResult);
const UnitVTable mount_vtable = {
.object_size = sizeof(Mount),
.exec_context_offset = offsetof(Mount, exec_context),
.sections =
"Unit\0"
"Mount\0"

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@ -3837,6 +3837,8 @@ DEFINE_STRING_TABLE_LOOKUP(start_limit_action, StartLimitAction);
const UnitVTable service_vtable = {
.object_size = sizeof(Service),
.exec_context_offset = offsetof(Service, exec_context),
.sections =
"Unit\0"
"Service\0"

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@ -2196,6 +2196,8 @@ DEFINE_STRING_TABLE_LOOKUP(socket_result, SocketResult);
const UnitVTable socket_vtable = {
.object_size = sizeof(Socket),
.exec_context_offset = offsetof(Socket, exec_context),
.sections =
"Unit\0"
"Socket\0"

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@ -1355,6 +1355,8 @@ DEFINE_STRING_TABLE_LOOKUP(swap_result, SwapResult);
const UnitVTable swap_vtable = {
.object_size = sizeof(Swap),
.exec_context_offset = offsetof(Swap, exec_context),
.sections =
"Unit\0"
"Swap\0"

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@ -119,16 +119,21 @@ static char *specifier_runtime(char specifier, void *data, void *userdata) {
}
static char *specifier_user_name(char specifier, void *data, void *userdata) {
Service *s = userdata;
Unit *u = userdata;
ExecContext *c;
int r;
const char *username;
c = unit_get_exec_context(u);
if (!c)
return NULL;
/* get USER env from our own env if set */
if (!s->exec_context.user)
if (!c->user)
return getusername_malloc();
/* fish username from passwd */
username = s->exec_context.user;
username = c->user;
r = get_user_creds(&username, NULL, NULL, NULL, NULL);
if (r < 0)
return NULL;
@ -137,12 +142,17 @@ static char *specifier_user_name(char specifier, void *data, void *userdata) {
}
static char *specifier_user_home(char specifier, void *data, void *userdata) {
Service *s = userdata;
Unit *u = userdata;
ExecContext *c;
int r;
const char *username, *home;
c = unit_get_exec_context(u);
if (!c)
return NULL;
/* return HOME if set, otherwise from passwd */
if (!s->exec_context.user) {
if (!c->user) {
char *h;
r = get_home_dir(&h);
@ -152,7 +162,7 @@ static char *specifier_user_home(char specifier, void *data, void *userdata) {
return h;
}
username = s->exec_context.user;
username = c->user;
r = get_user_creds(&username, NULL, NULL, &home, NULL);
if (r < 0)
return NULL;
@ -161,12 +171,17 @@ static char *specifier_user_home(char specifier, void *data, void *userdata) {
}
static char *specifier_user_shell(char specifier, void *data, void *userdata) {
Service *s = userdata;
Unit *u = userdata;
ExecContext *c;
int r;
const char *username, *shell;
c = unit_get_exec_context(u);
if (!c)
return NULL;
/* return HOME if set, otherwise from passwd */
if (!s->exec_context.user) {
if (!c->user) {
char *sh;
r = get_shell(&sh);
@ -176,7 +191,7 @@ static char *specifier_user_shell(char specifier, void *data, void *userdata) {
return sh;
}
username = s->exec_context.user;
username = c->user;
r = get_user_creds(&username, NULL, NULL, NULL, &shell);
if (r < 0)
return strdup("/bin/sh");

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@ -2684,6 +2684,17 @@ int unit_exec_context_defaults(Unit *u, ExecContext *c) {
return 0;
}
ExecContext *unit_get_exec_context(Unit *u) {
size_t offset;
assert(u);
offset = UNIT_VTABLE(u)->exec_context_offset;
if (offset <= 0)
return NULL;
return (ExecContext*) ((uint8_t*) u + offset);
}
static const char* const unit_active_state_table[_UNIT_ACTIVE_STATE_MAX] = {
[UNIT_ACTIVE] = "active",
[UNIT_RELOADING] = "reloading",

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@ -266,6 +266,10 @@ struct UnitVTable {
/* How much memory does an object of this unit type need */
size_t object_size;
/* If greater than 0, the offset into the object where
* ExecContext is found, if the unit type has that */
size_t exec_context_offset;
/* Config file sections this unit type understands, separated
* by NUL chars */
const char *sections;
@ -538,6 +542,8 @@ int unit_add_mount_links(Unit *u);
int unit_exec_context_defaults(Unit *u, ExecContext *c);
ExecContext *unit_get_exec_context(Unit *u);
const char *unit_active_state_to_string(UnitActiveState i);
UnitActiveState unit_active_state_from_string(const char *s);