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manager: reduce complexity of unit_gc_sweep (#3507)
When unit is marked as UNSURE, we are trying to find if it state was changed over and over again. So lets not go through the UNSURE states again. Also when we find a GOOD unit lets propagate the GOOD state to all units that this unit reference. This is a problem on machines with a lot of initscripts with different starting priority, since those units will reference each other and the original algorithm might get to n! complexity. Thanks HATAYAMA Daisuke for the expand_good_state code.
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@ -877,6 +877,19 @@ enum {
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_GC_OFFSET_MAX
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};
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static void unit_gc_mark_good(Unit *u, unsigned gc_marker)
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{
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Iterator i;
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Unit *other;
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u->gc_marker = gc_marker + GC_OFFSET_GOOD;
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/* Recursively mark referenced units as GOOD as well */
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SET_FOREACH(other, u->dependencies[UNIT_REFERENCES], i)
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if (other->gc_marker == gc_marker + GC_OFFSET_UNSURE)
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unit_gc_mark_good(other, gc_marker);
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}
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static void unit_gc_sweep(Unit *u, unsigned gc_marker) {
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Iterator i;
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Unit *other;
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@ -886,6 +899,7 @@ static void unit_gc_sweep(Unit *u, unsigned gc_marker) {
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if (u->gc_marker == gc_marker + GC_OFFSET_GOOD ||
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u->gc_marker == gc_marker + GC_OFFSET_BAD ||
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u->gc_marker == gc_marker + GC_OFFSET_UNSURE ||
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u->gc_marker == gc_marker + GC_OFFSET_IN_PATH)
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return;
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@ -926,7 +940,7 @@ bad:
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return;
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good:
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u->gc_marker = gc_marker + GC_OFFSET_GOOD;
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unit_gc_mark_good(u, gc_marker);
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}
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static unsigned manager_dispatch_gc_queue(Manager *m) {
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