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udev: input_id - use ABS_MT_SLOT{-1} to exclude non touch screen devices
Peek at the ABS_MT_SLOT-1 axis. Expect that touch screens only have axes inside the MT range.
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@ -171,6 +171,10 @@ static bool test_pointers(struct udev_device *dev,
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has_mouse_button = test_bit(BTN_LEFT, bitmask_key);
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has_mouse_button = test_bit(BTN_LEFT, bitmask_key);
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has_rel_coordinates = test_bit(EV_REL, bitmask_ev) && test_bit(REL_X, bitmask_rel) && test_bit(REL_Y, bitmask_rel);
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has_rel_coordinates = test_bit(EV_REL, bitmask_ev) && test_bit(REL_X, bitmask_rel) && test_bit(REL_Y, bitmask_rel);
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has_mt_coordinates = test_bit(ABS_MT_POSITION_X, bitmask_abs) && test_bit(ABS_MT_POSITION_Y, bitmask_abs);
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has_mt_coordinates = test_bit(ABS_MT_POSITION_X, bitmask_abs) && test_bit(ABS_MT_POSITION_Y, bitmask_abs);
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/* unset has_mt_coordinates if devices claims to have all abs axis */
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if(has_mt_coordinates && test_bit(ABS_MT_SLOT, bitmask_abs) && test_bit(ABS_MT_SLOT - 1, bitmask_abs))
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has_mt_coordinates = false;
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is_direct = test_bit(INPUT_PROP_DIRECT, bitmask_props);
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is_direct = test_bit(INPUT_PROP_DIRECT, bitmask_props);
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has_touch = test_bit(BTN_TOUCH, bitmask_key);
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has_touch = test_bit(BTN_TOUCH, bitmask_key);
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/* joysticks don't necessarily have buttons; e. g.
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/* joysticks don't necessarily have buttons; e. g.
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