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synced 2025-02-10 17:57:40 +03:00
core: allocate sets of startup and failed units on-demand
There's a good chance we never needs these sets, hence allocate them only when needed.
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parent
aa36007ca1
commit
5269eb6b32
@ -602,14 +602,6 @@ int manager_new(ManagerRunningAs running_as, bool test_run, Manager **_m) {
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if (r < 0)
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goto fail;
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r = set_ensure_allocated(&m->startup_units, NULL);
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if (r < 0)
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goto fail;
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r = set_ensure_allocated(&m->failed_units, NULL);
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if (r < 0)
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goto fail;
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r = sd_event_default(&m->event);
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if (r < 0)
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goto fail;
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@ -3069,8 +3061,9 @@ const char *manager_get_runtime_prefix(Manager *m) {
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getenv("XDG_RUNTIME_DIR");
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}
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void manager_update_failed_units(Manager *m, Unit *u, bool failed) {
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int manager_update_failed_units(Manager *m, Unit *u, bool failed) {
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unsigned size;
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int r;
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assert(m);
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assert(u->manager == m);
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@ -3078,13 +3071,19 @@ void manager_update_failed_units(Manager *m, Unit *u, bool failed) {
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size = set_size(m->failed_units);
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if (failed) {
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r = set_ensure_allocated(&m->failed_units, NULL);
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if (r < 0)
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return log_oom();
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if (set_put(m->failed_units, u) < 0)
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log_oom();
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return log_oom();
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} else
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set_remove(m->failed_units, u);
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(void) set_remove(m->failed_units, u);
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if (set_size(m->failed_units) != size)
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bus_manager_send_change_signal(m);
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return 0;
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}
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ManagerState manager_state(Manager *m) {
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@ -369,7 +369,7 @@ const char *manager_get_runtime_prefix(Manager *m);
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ManagerState manager_state(Manager *m);
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void manager_update_failed_units(Manager *m, Unit *u, bool failed);
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int manager_update_failed_units(Manager *m, Unit *u, bool failed);
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const char *manager_state_to_string(ManagerState m) _const_;
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ManagerState manager_state_from_string(const char *s) _pure_;
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@ -528,7 +528,7 @@ void unit_free(Unit *u) {
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unit_release_cgroup(u);
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manager_update_failed_units(u->manager, u, false);
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(void) manager_update_failed_units(u->manager, u, false);
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set_remove(u->manager->startup_units, u);
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free(u->description);
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@ -1172,6 +1172,7 @@ static int unit_add_mount_dependencies(Unit *u) {
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static int unit_add_startup_units(Unit *u) {
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CGroupContext *c;
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int r;
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c = unit_get_cgroup_context(u);
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if (!c)
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@ -1181,6 +1182,10 @@ static int unit_add_startup_units(Unit *u) {
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c->startup_blockio_weight == CGROUP_BLKIO_WEIGHT_INVALID)
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return 0;
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r = set_ensure_allocated(&u->manager->startup_units, NULL);
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if (r < 0)
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return r;
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return set_put(u->manager->startup_units, u);
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}
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@ -1807,7 +1812,7 @@ void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_su
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}
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/* Keep track of failed units */
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manager_update_failed_units(u->manager, u, ns == UNIT_FAILED);
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(void) manager_update_failed_units(u->manager, u, ns == UNIT_FAILED);
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/* Make sure the cgroup is always removed when we become inactive */
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if (UNIT_IS_INACTIVE_OR_FAILED(ns))
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