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core: simplify the return convention in manager_load_unit()
This function was returning 0 or 1 on success. It has many callers, and it wasn't clear if any of them care about the distinction. It turns out they don't and the return values were done for convenience because manager_load_unit_prepare() returns 0 or 1. Let's invert the code in the static function to follow the usual pattern where 0 means "no work was done" and 1 means "work was done", and make the non-static function always return 0 to make the code easier to read, and also add comments that explain what is happening. No functional change.
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@ -2161,7 +2161,7 @@ int manager_load_unit_prepare(
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unit->load_state = UNIT_STUB;
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else {
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*ret = unit;
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return 1;
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return 0; /* The unit was already loaded */
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}
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} else {
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unit = cleanup_unit = unit_new(m, unit_vtable[t]->object_size);
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@ -2186,7 +2186,7 @@ int manager_load_unit_prepare(
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*ret = unit;
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TAKE_PTR(cleanup_unit);
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return 0;
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return 1; /* The unit was added the load queue */
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}
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int manager_load_unit(
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@ -2203,11 +2203,11 @@ int manager_load_unit(
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/* This will load the unit config, but not actually start any services or anything. */
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r = manager_load_unit_prepare(m, name, path, e, ret);
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if (r != 0)
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if (r <= 0)
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return r;
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/* Unit was newly loaded */
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manager_dispatch_load_queue(m);
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*ret = unit_follow_merge(*ret);
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return 0;
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}
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