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core: drop redundant assignment of UNIT_MERGED in unit_load_fragment()
If the unit is merged into another unit, then the load state is already set in merge_by_names() -> unit_merge(). Let's drop the redundant assignment.
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@ -6097,39 +6097,37 @@ int config_parse_restrict_network_interfaces(
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return 0;
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}
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static int merge_by_names(Unit **u, Set *names, const char *id) {
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static int merge_by_names(Unit *u, Set *names, const char *id) {
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char *k;
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int r;
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assert(u);
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assert(*u);
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/* Let's try to add in all names that are aliases of this unit */
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while ((k = set_steal_first(names))) {
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_cleanup_free_ _unused_ char *free_k = k;
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/* First try to merge in the other name into our unit */
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r = unit_merge_by_name(*u, k);
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r = unit_merge_by_name(u, k);
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if (r < 0) {
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Unit *other;
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/* Hmm, we couldn't merge the other unit into ours? Then let's try it the other way
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* round. */
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other = manager_get_unit((*u)->manager, k);
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other = manager_get_unit(u->manager, k);
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if (!other)
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return r; /* return previous failure */
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r = unit_merge(other, *u);
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r = unit_merge(other, u);
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if (r < 0)
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return r;
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*u = other;
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return merge_by_names(u, names, NULL);
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return merge_by_names(other, names, NULL);
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}
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if (streq_ptr(id, k))
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unit_choose_id(*u, id);
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unit_choose_id(u, id);
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}
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return 0;
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@ -6251,15 +6249,7 @@ int unit_load_fragment(Unit *u) {
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}
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}
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Unit *merged = u;
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r = merge_by_names(&merged, names, id);
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if (r < 0)
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return r;
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if (merged != u)
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u->load_state = UNIT_MERGED;
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return 0;
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return merge_by_names(u, names, id);
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}
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void unit_dump_config_items(FILE *f) {
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