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core: rename manager_unit_file_maybe_loadable_from_cache()
The name is misleading, since we aren't really loading the unit from cache — if this function returns true, we'll try to load the unit from disk, updating the cache in the process.
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c1afa2ed39
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@ -1947,18 +1947,24 @@ unsigned manager_dispatch_load_queue(Manager *m) {
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return n;
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}
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bool manager_unit_file_maybe_loadable_from_cache(Unit *u) {
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bool manager_unit_cache_should_retry_load(Unit *u) {
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assert(u);
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/* Automatic reloading from disk only applies to units which were not found sometime in the past, and
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* the not-found stub is kept pinned in the unit graph by dependencies. For units that were
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* previously loaded, we don't do automatic reloading, and daemon-reload is necessary to update. */
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if (u->load_state != UNIT_NOT_FOUND)
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return false;
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if (u->manager->unit_cache_mtime == 0)
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return false;
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/* The cache has been updated since the last time we tried to load the unit. There might be new
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* fragment paths to read. */
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if (u->manager->unit_cache_mtime > u->fragment_loadtime)
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return true;
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/* The cache needs to be updated because there are modifications on disk. */
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return !lookup_paths_mtime_good(&u->manager->lookup_paths, u->manager->unit_cache_mtime);
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}
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@ -2008,10 +2014,10 @@ int manager_load_unit_prepare(
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* first if anything in the usual paths was modified since the last time
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* the cache was loaded. Also check if the last time an attempt to load the
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* unit was made was before the most recent cache refresh, so that we know
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* we need to try again - even if the cache is current, it might have been
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* we need to try again — even if the cache is current, it might have been
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* updated in a different context before we had a chance to retry loading
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* this particular unit. */
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if (manager_unit_file_maybe_loadable_from_cache(ret))
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if (manager_unit_cache_should_retry_load(ret))
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ret->load_state = UNIT_STUB;
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else {
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*_ret = ret;
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@ -464,7 +464,7 @@ Unit *manager_get_unit(Manager *m, const char *name);
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int manager_get_job_from_dbus_path(Manager *m, const char *s, Job **_j);
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bool manager_unit_file_maybe_loadable_from_cache(Unit *u);
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bool manager_unit_cache_should_retry_load(Unit *u);
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int manager_load_unit_prepare(Manager *m, const char *name, const char *path, sd_bus_error *e, Unit **_ret);
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int manager_load_unit(Manager *m, const char *name, const char *path, sd_bus_error *e, Unit **_ret);
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int manager_load_startable_unit_or_warn(Manager *m, const char *name, const char *path, Unit **ret);
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@ -960,12 +960,13 @@ int transaction_add_job_and_dependencies(
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* first if anything in the usual paths was modified since the last time
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* the cache was loaded. Also check if the last time an attempt to load the
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* unit was made was before the most recent cache refresh, so that we know
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* we need to try again - even if the cache is current, it might have been
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* we need to try again — even if the cache is current, it might have been
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* updated in a different context before we had a chance to retry loading
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* this particular unit.
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*
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* Given building up the transaction is a synchronous operation, attempt
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* to load the unit immediately. */
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if (r < 0 && manager_unit_file_maybe_loadable_from_cache(unit)) {
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if (r < 0 && manager_unit_cache_should_retry_load(unit)) {
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sd_bus_error_free(e);
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unit->load_state = UNIT_STUB;
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r = unit_load(unit);
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@ -1671,8 +1671,8 @@ int unit_load(Unit *u) {
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return 0;
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fail:
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/* We convert ENOEXEC errors to the UNIT_BAD_SETTING load state here. Configuration parsing code should hence
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* return ENOEXEC to ensure units are placed in this state after loading */
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/* We convert ENOEXEC errors to the UNIT_BAD_SETTING load state here. Configuration parsing code
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* should hence return ENOEXEC to ensure units are placed in this state after loading. */
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u->load_state = u->load_state == UNIT_STUB ? UNIT_NOT_FOUND :
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r == -ENOEXEC ? UNIT_BAD_SETTING :
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@ -1680,7 +1680,7 @@ fail:
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u->load_error = r;
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/* Record the last time we tried to load the unit, so that if the cache gets updated between now
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* and the next time an attempt is made to load this unit, we know we need to check again */
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* and the next time an attempt is made to load this unit, we know we need to check again. */
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if (u->load_state == UNIT_NOT_FOUND)
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u->fragment_loadtime = now(CLOCK_REALTIME);
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