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core: drop UnitNotifyFlags
This essentially reverts 2ad2e41a72ec19159c0746a78e15ff880fe32a63. No longer needed after dropping UNIT_NOTIFY_WILL_AUTO_RESTART.
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49b34f75e7
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@ -283,7 +283,7 @@ static void automount_set_state(Automount *a, AutomountState state) {
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if (state != old_state)
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log_unit_debug(UNIT(a), "Changed %s -> %s", automount_state_to_string(old_state), automount_state_to_string(state));
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unit_notify(UNIT(a), state_translation_table[old_state], state_translation_table[state], 0);
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unit_notify(UNIT(a), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
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}
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static int automount_coldplug(Unit *u) {
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@ -182,7 +182,7 @@ static void device_set_state(Device *d, DeviceState state) {
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if (state != old_state)
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log_unit_debug(UNIT(d), "Changed %s -> %s", device_state_to_string(old_state), device_state_to_string(state));
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unit_notify(UNIT(d), state_translation_table[old_state], state_translation_table[state], 0);
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unit_notify(UNIT(d), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
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}
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static void device_found_changed(Device *d, DeviceFound previous, DeviceFound now) {
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@ -761,8 +761,7 @@ static void mount_set_state(Mount *m, MountState state) {
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if (state != old_state)
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log_unit_debug(UNIT(m), "Changed %s -> %s", mount_state_to_string(old_state), mount_state_to_string(state));
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unit_notify(UNIT(m), state_translation_table[old_state], state_translation_table[state],
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m->reload_result == MOUNT_SUCCESS ? 0 : UNIT_NOTIFY_RELOAD_FAILURE);
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unit_notify(UNIT(m), state_translation_table[old_state], state_translation_table[state], m->reload_result == MOUNT_SUCCESS);
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}
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static int mount_coldplug(Unit *u) {
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@ -477,7 +477,7 @@ static void path_set_state(Path *p, PathState state) {
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if (state != old_state)
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log_unit_debug(UNIT(p), "Changed %s -> %s", path_state_to_string(old_state), path_state_to_string(state));
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unit_notify(UNIT(p), state_translation_table[old_state], state_translation_table[state], 0);
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unit_notify(UNIT(p), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
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}
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static void path_enter_waiting(Path *p, bool initial, bool from_trigger_notify);
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@ -127,7 +127,7 @@ static void scope_set_state(Scope *s, ScopeState state) {
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if (state != old_state)
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log_debug("%s changed %s -> %s", UNIT(s)->id, scope_state_to_string(old_state), scope_state_to_string(state));
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unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], 0);
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unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
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}
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static int scope_add_default_dependencies(Scope *s) {
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@ -1277,9 +1277,7 @@ static void service_set_state(Service *s, ServiceState state) {
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if (old_state != state)
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log_unit_debug(UNIT(s), "Changed %s -> %s", service_state_to_string(old_state), service_state_to_string(state));
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unit_notify(UNIT(s), table[old_state], table[state],
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(s->reload_result == SERVICE_SUCCESS ? 0 : UNIT_NOTIFY_RELOAD_FAILURE) |
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(s->will_auto_restart ? UNIT_NOTIFY_WILL_AUTO_RESTART : 0));
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unit_notify(UNIT(s), table[old_state], table[state], s->reload_result == SERVICE_SUCCESS);
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}
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static usec_t service_coldplug_timeout(Service *s) {
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@ -43,7 +43,7 @@ static void slice_set_state(Slice *t, SliceState state) {
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slice_state_to_string(old_state),
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slice_state_to_string(state));
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unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], 0);
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unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
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}
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static int slice_add_parent_slice(Slice *s) {
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@ -1844,7 +1844,7 @@ static void socket_set_state(Socket *s, SocketState state) {
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if (state != old_state)
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log_unit_debug(UNIT(s), "Changed %s -> %s", socket_state_to_string(old_state), socket_state_to_string(state));
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unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], 0);
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unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
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}
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static int socket_coldplug(Unit *u) {
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@ -554,7 +554,7 @@ static void swap_set_state(Swap *s, SwapState state) {
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if (state != old_state)
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log_unit_debug(UNIT(s), "Changed %s -> %s", swap_state_to_string(old_state), swap_state_to_string(state));
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unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], 0);
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unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
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/* If there other units for the same device node have a job
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queued it might be worth checking again if it is runnable
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@ -31,7 +31,7 @@ static void target_set_state(Target *t, TargetState state) {
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target_state_to_string(old_state),
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target_state_to_string(state));
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unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], 0);
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unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
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}
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static int target_add_default_dependencies(Target *t) {
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@ -298,7 +298,7 @@ static void timer_set_state(Timer *t, TimerState state) {
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if (state != old_state)
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log_unit_debug(UNIT(t), "Changed %s -> %s", timer_state_to_string(old_state), timer_state_to_string(state));
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unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], 0);
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unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
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}
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static void timer_enter_waiting(Timer *t, bool time_change);
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@ -2111,7 +2111,7 @@ int unit_reload(Unit *u) {
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if (!UNIT_VTABLE(u)->reload) {
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/* Unit doesn't have a reload function, but we need to propagate the reload anyway */
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unit_notify(u, unit_active_state(u), unit_active_state(u), 0);
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unit_notify(u, unit_active_state(u), unit_active_state(u), /* reload_success = */ true);
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return 0;
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}
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@ -2622,7 +2622,7 @@ static void unit_emit_audit_stop(Unit *u, UnitActiveState state) {
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}
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}
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static bool unit_process_job(Job *j, UnitActiveState ns, UnitNotifyFlags flags) {
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static bool unit_process_job(Job *j, UnitActiveState ns, bool reload_success) {
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bool unexpected = false;
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JobResult result;
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@ -2664,7 +2664,7 @@ static bool unit_process_job(Job *j, UnitActiveState ns, UnitNotifyFlags flags)
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if (j->state == JOB_RUNNING) {
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if (ns == UNIT_ACTIVE)
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job_finish_and_invalidate(j, (flags & UNIT_NOTIFY_RELOAD_FAILURE) ? JOB_FAILED : JOB_DONE, true, false);
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job_finish_and_invalidate(j, reload_success ? JOB_DONE : JOB_FAILED, true, false);
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else if (!IN_SET(ns, UNIT_ACTIVATING, UNIT_RELOADING)) {
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unexpected = true;
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@ -2695,7 +2695,7 @@ static bool unit_process_job(Job *j, UnitActiveState ns, UnitNotifyFlags flags)
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return unexpected;
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}
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void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlags flags) {
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void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success) {
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const char *reason;
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Manager *m;
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@ -2760,7 +2760,7 @@ void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlag
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/* Let's propagate state changes to the job */
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if (u->job)
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unexpected = unit_process_job(u->job, ns, flags);
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unexpected = unit_process_job(u->job, ns, reload_success);
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else
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unexpected = true;
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@ -902,11 +902,7 @@ int unit_kill_common(Unit *u, KillWho who, int signo, int code, int value, pid_t
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void unit_notify_cgroup_oom(Unit *u, bool managed_oom);
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typedef enum UnitNotifyFlags {
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UNIT_NOTIFY_RELOAD_FAILURE = 1 << 0,
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} UnitNotifyFlags;
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void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlags flags);
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void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success);
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int unit_watch_pid(Unit *u, pid_t pid, bool exclusive);
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void unit_unwatch_pid(Unit *u, pid_t pid);
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