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mempool: rename local variable to match current coding style
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@ -19,15 +19,16 @@ void* mempool_alloc_tile(struct mempool *mp) {
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/* When a tile is released we add it to the list and simply
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* place the next pointer at its offset 0. */
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assert(mp);
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assert(mp->tile_size >= sizeof(void*));
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assert(mp->at_least > 0);
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if (mp->freelist) {
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void *r;
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void *t;
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r = mp->freelist;
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mp->freelist = * (void**) mp->freelist;
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return r;
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t = mp->freelist;
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mp->freelist = *(void**) mp->freelist;
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return t;
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}
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if (_unlikely_(!mp->first_pool) ||
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