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networkd: rework idle detection logic of networkd
This patch makes networkd stay around as long as there is more than just a loopback interface around, or the loopback device isn't fully probed yet, or the loopback device has a .network file attached. In essence, this means networkd stays around now continously as it should, unless it is running in some (container?) environment that really has no interface except a loopback device. Fixes #2577.
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@ -1091,22 +1091,19 @@ static bool manager_check_idle(void *userdata) {
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assert(m);
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/* Check whether we are idle now. The only case when we decide to be idle is when there's only a loopback
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* device around, for which we have no configuration, and which already left the PENDING state. In all other
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* cases we are not idle. */
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HASHMAP_FOREACH(link, m->links, i) {
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/* we are not woken on udev activity, so let's just wait for the
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* pending udev event */
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/* We are not woken on udev activity, so let's just wait for the pending udev event */
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if (link->state == LINK_STATE_PENDING)
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return false;
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if (!link->network)
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continue;
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if ((link->flags & IFF_LOOPBACK) == 0)
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return false;
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/* we are not woken on netork activity, so let's stay around */
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if (link_lldp_enabled(link) ||
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link_ipv4ll_enabled(link) ||
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link_dhcp4_server_enabled(link) ||
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link_dhcp4_enabled(link) ||
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link_dhcp6_enabled(link) ||
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link_ipv6_accept_ra_enabled(link))
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if (link->network)
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return false;
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}
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